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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Sammael" data-source="post: 5672192" data-attributes="member: 4475"><p>Anyway, after commenting on others' posts, I guess it would only be fair to write my own preferences in play.</p><p></p><p>I enjoy skill-based systems. My own d20 rendition is entirely skill-based (even for combat). I firmly believe that there should be rules or guidelines for most actions in the game, and that the DM shouldn't have to make too many decisions on the fly, because that leads to inconsistency (unless written down, at which point the system is no longer rules light) and favoritism (this is usually the case; very few DMs can be objective and impartial all the time).</p><p></p><p>At the same time, I <em>love</em> player creativity and enjoy handing direction over to the players. My system uses Fate Points that allow the players to not only avoid certain death but also modify the environment, pull off incredible stunts, and win against impossible odds. Stuff that makes the game really, really fun. </p><p></p><p>One of the first things I tell people who come to play in my games is that I want them to describe their characters' <em>intentions</em> first and then translate them into game mechanics (with or without my help, depending on the situation). After we determine the mechanical outcome, either the player or I will narrate the actual scene.</p><p></p><p>I will never, ever penalize the players for failing to describe their actions in detail, as long as they make their <em>intentions</em> clear. I will always award good descriptions and clever ideas - both with a bonus to the die roll made during the game, as well as with bonus XP at the end of the session.</p><p></p><p>Having said all that, the dice are there to be rolled (unless the player states he is taking 10 or 20), and what is ultimately being tested is <strong>character</strong> skill, not player skill. I have no idea how to pick a lock, disarm a trap, intimidate an orc, or cast a <em>fireball</em>, <em>but my character does</em>. And, Wheaton's Law notwithstanding - even the best method actor players in the world will metagame every once in a while.</p><p></p><p>And BTW, method actors are just one of the many player archetypes out there - and each and every player type - the powergamer, the specialist, the method actor, the tactician, and so on - has the right to have fun at the table as long as their own fun is not at the expense of others, they all have equal rights.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5672192, member: 4475"] Anyway, after commenting on others' posts, I guess it would only be fair to write my own preferences in play. I enjoy skill-based systems. My own d20 rendition is entirely skill-based (even for combat). I firmly believe that there should be rules or guidelines for most actions in the game, and that the DM shouldn't have to make too many decisions on the fly, because that leads to inconsistency (unless written down, at which point the system is no longer rules light) and favoritism (this is usually the case; very few DMs can be objective and impartial all the time). At the same time, I [i]love[/i] player creativity and enjoy handing direction over to the players. My system uses Fate Points that allow the players to not only avoid certain death but also modify the environment, pull off incredible stunts, and win against impossible odds. Stuff that makes the game really, really fun. One of the first things I tell people who come to play in my games is that I want them to describe their characters' [i]intentions[/i] first and then translate them into game mechanics (with or without my help, depending on the situation). After we determine the mechanical outcome, either the player or I will narrate the actual scene. I will never, ever penalize the players for failing to describe their actions in detail, as long as they make their [i]intentions[/i] clear. I will always award good descriptions and clever ideas - both with a bonus to the die roll made during the game, as well as with bonus XP at the end of the session. Having said all that, the dice are there to be rolled (unless the player states he is taking 10 or 20), and what is ultimately being tested is [b]character[/b] skill, not player skill. I have no idea how to pick a lock, disarm a trap, intimidate an orc, or cast a [i]fireball[/i], [i]but my character does[/i]. And, Wheaton's Law notwithstanding - even the best method actor players in the world will metagame every once in a while. And BTW, method actors are just one of the many player archetypes out there - and each and every player type - the powergamer, the specialist, the method actor, the tactician, and so on - has the right to have fun at the table as long as their own fun is not at the expense of others, they all have equal rights. [/QUOTE]
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