Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Legends & Lore: Player vs. Character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prosfilaes" data-source="post: 5672467" data-attributes="member: 40166"><p>One of the big advantages of D&D is that it's a known set of rules. You want to play Nobilis or In Nomine, or even GURPS or Rifts, there's a good chance some or even all of your players won't have books and won't be familiar with the system; they'll need help in creating a character, and you'll constantly have deal with misunderstood rules and rules you need to look up in game.</p><p></p><p>With D&D? Many, even most, of the players have their own book. The players all know the rules; if someone forgets how crits work, almost anyone else can explain, without going back to the book. It gets run sometimes just because that's the fallback default that everyone knows.</p><p></p><p>With your system? What if you want your character to be able to swim? Is it a straight Strength check? Are we using the optional skills rules? What about the advanced swimming rules? Oh, I see, we're using the variants from Dragon 451, so all those points I put in swim are wasted because I'm a dwarf. Why don't we just play GURPS where the swimming rules are clear?</p><p></p><p>From the other side, I'm not a bloody game designer. If I wanted to have to consider two dozen different variants to make my game, I'd be one of the people with a 3-ring binder full of house rules. I want a nice set of balanced, workable rules, not to constantly be making decisions on what set of variant rules to be using. As a DM, I want a system that works out of the box.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5672467, member: 40166"] One of the big advantages of D&D is that it's a known set of rules. You want to play Nobilis or In Nomine, or even GURPS or Rifts, there's a good chance some or even all of your players won't have books and won't be familiar with the system; they'll need help in creating a character, and you'll constantly have deal with misunderstood rules and rules you need to look up in game. With D&D? Many, even most, of the players have their own book. The players all know the rules; if someone forgets how crits work, almost anyone else can explain, without going back to the book. It gets run sometimes just because that's the fallback default that everyone knows. With your system? What if you want your character to be able to swim? Is it a straight Strength check? Are we using the optional skills rules? What about the advanced swimming rules? Oh, I see, we're using the variants from Dragon 451, so all those points I put in swim are wasted because I'm a dwarf. Why don't we just play GURPS where the swimming rules are clear? From the other side, I'm not a bloody game designer. If I wanted to have to consider two dozen different variants to make my game, I'd be one of the people with a 3-ring binder full of house rules. I want a nice set of balanced, workable rules, not to constantly be making decisions on what set of variant rules to be using. As a DM, I want a system that works out of the box. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends & Lore: Player vs. Character
Top