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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5672670"><p>I think if you could give examples of the kinds of changes you had in mind with these assumptions that would be helpful. Thinking about this one, and while I have certainly seen a fair amount of experimentation for these things over the years, not much of it has taken hold from what I can remember. Damage, action resolution, etc are still handled in the same basic way by most mainstream games. The role of the characters and GM are also very much in the same in mainstream games (though there has been a general softening of rule 0 and I would argue that there is a softer approach to things like character death). </p><p> </p><p>There are plenty of games out there doing things differently, Gumshoe comes to mind, but these aren't games I see a lot of people breaking out. 4E does come close, but it is still rooted in many of these traditional assumptions. Games where the players take some measure of narrative control that are popular are still pretty limited in this respect---Savage Worlds (a game I love very much) for example has bennies but that concept has been around for a while and it is still very much a game where the GM-Player relationship is traditional. </p><p> </p><p>I hope these responses don't come across as criticisms because they aren't meant to. I am honestly interested in what you are saying but looking for some clarification to make sure I follow and giving my take where I think I might disagree. But you are making some very interesting points here.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5672670"] I think if you could give examples of the kinds of changes you had in mind with these assumptions that would be helpful. Thinking about this one, and while I have certainly seen a fair amount of experimentation for these things over the years, not much of it has taken hold from what I can remember. Damage, action resolution, etc are still handled in the same basic way by most mainstream games. The role of the characters and GM are also very much in the same in mainstream games (though there has been a general softening of rule 0 and I would argue that there is a softer approach to things like character death). There are plenty of games out there doing things differently, Gumshoe comes to mind, but these aren't games I see a lot of people breaking out. 4E does come close, but it is still rooted in many of these traditional assumptions. Games where the players take some measure of narrative control that are popular are still pretty limited in this respect---Savage Worlds (a game I love very much) for example has bennies but that concept has been around for a while and it is still very much a game where the GM-Player relationship is traditional. I hope these responses don't come across as criticisms because they aren't meant to. I am honestly interested in what you are saying but looking for some clarification to make sure I follow and giving my take where I think I might disagree. But you are making some very interesting points here. [/QUOTE]
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