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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Balesir" data-source="post: 5675862" data-attributes="member: 27160"><p>Because only the aesthetics of the GM have an input to the resolution decisions. If the GM is the only one making resolution decisions, and those decisions are to be based on aesthetics, only the GM's aesthetics feed into the decisions. The GM might try to "take into account" the other players' aesthetic preferences, to the extent that s/he understands them, but this will inevitably be coloured by their own projections and assumptions.</p><p></p><p>[MENTION=54877]Crazy Jerome[/MENTION]: Thanks for an excellent explanation with food for thought. I <em>think</em> I still see a clear focus - despite definitely recognising both the "humour interjections" and the "social play/discussion of play" during gaming time. Maybe "laser like" is overstating somewhat, however <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> (although that was referring to the focus of the game design, not the group, as such). The folk I game with regularly using 4E have been gaming together, on and off, for nearly 30 years - I agree that, without the social side, we would not have lasted that long, either.</p><p></p><p>P.S. Note to self - I must play more BW...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5675862, member: 27160"] Because only the aesthetics of the GM have an input to the resolution decisions. If the GM is the only one making resolution decisions, and those decisions are to be based on aesthetics, only the GM's aesthetics feed into the decisions. The GM might try to "take into account" the other players' aesthetic preferences, to the extent that s/he understands them, but this will inevitably be coloured by their own projections and assumptions. [MENTION=54877]Crazy Jerome[/MENTION]: Thanks for an excellent explanation with food for thought. I [I]think[/I] I still see a clear focus - despite definitely recognising both the "humour interjections" and the "social play/discussion of play" during gaming time. Maybe "laser like" is overstating somewhat, however :lol: (although that was referring to the focus of the game design, not the group, as such). The folk I game with regularly using 4E have been gaming together, on and off, for nearly 30 years - I agree that, without the social side, we would not have lasted that long, either. P.S. Note to self - I must play more BW... [/QUOTE]
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