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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Balesir" data-source="post: 5677154" data-attributes="member: 27160"><p>I do sometimes have issues with the responses the developers give to cheesy or naff character "builds" or tactics, but in general I find they don't affect our group too much. They generally apply to rather exploitative character power combinations - and 4E is hardly the first edition to have those. I would rather these issues are taken out of the rules rather than left in, personally, so I consider CharOp to be doing "normal gamers" a service, frankly.</p><p> </p><p>Of course; that's a feature, not a bug.</p><p> </p><p>All aimed at removing <em>exploitative</em> synergies that the designers missed; they are human, after all. My experience with grand strategy computer games is similar, for the ones that actually have some decent scope for any strategy (or even tactics).</p><p> </p><p>The game was complete from day 1. It just keeps improving (unless someone screws up a change, which has been known to happen...).</p><p></p><p>I <em>like</em> having the rules complete, not to relieve me of any "duties", but so that the players know what the rules <strong><em>are</em></strong>. They can't do that if I am forever pulling new ones out of my behind <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5677154, member: 27160"] I do sometimes have issues with the responses the developers give to cheesy or naff character "builds" or tactics, but in general I find they don't affect our group too much. They generally apply to rather exploitative character power combinations - and 4E is hardly the first edition to have those. I would rather these issues are taken out of the rules rather than left in, personally, so I consider CharOp to be doing "normal gamers" a service, frankly. Of course; that's a feature, not a bug. All aimed at removing [I]exploitative[/I] synergies that the designers missed; they are human, after all. My experience with grand strategy computer games is similar, for the ones that actually have some decent scope for any strategy (or even tactics). The game was complete from day 1. It just keeps improving (unless someone screws up a change, which has been known to happen...). I [I]like[/I] having the rules complete, not to relieve me of any "duties", but so that the players know what the rules [B][I]are[/I][/B]. They can't do that if I am forever pulling new ones out of my behind ;). [/QUOTE]
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