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New Legends & Lore: Player vs. Character
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<blockquote data-quote="ExploderWizard" data-source="post: 5677779" data-attributes="member: 66434"><p>Alright. So there does seem to be more to the game than just a contest of rules manipulation after all.. There seems to some kind of human judgement at work deciding what is good tactics and what is exploitation. This decision is simply arrived at by fiat as it were. After all, there is nothing in the rulebook against spamming the best combos so long as the resource usage remains legal. Too much good fortune and the players seem to be in a "mother may I" situation regarding the ability to keep using legal abilities in manner consistent with winning.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p> </p><p> </p><p> </p><p>So every time a dedicated group of sharp minded imaginative individuals manage to get the better of an unwieldy, heavy rulebook we change the rules of play. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> My money is on the players and history has shown that it is a safe bet. </p><p> </p><p></p><p> </p><p>Flaw!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> Such a complete game that just keeps on improving certainly can't have many of these. </p><p> </p><p> </p><p></p><p> </p><p>Here you have a really good point. Tactics are very situational in thier application. Such situations require sound judgements that won't all be predetermined in a rulebook. You run into the problem of rules flaws and needing patches because everything is represented in <em>absolutes. </em></p><p> </p><p>I have X ability that I can do Y times per adventure and it has effect Z no matter what the circumstances are. This is the type of thing that is the root cause of patching being required. Nothing has context and the actual situation has no impact on the use of these abilities. Push button, get expected effect. When nonsensical scenarios result from this then well its time to just open the hood and fiddle with the effects of pressing that button. That should fix everything. Except it doesn't.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5677779, member: 66434"] Alright. So there does seem to be more to the game than just a contest of rules manipulation after all.. There seems to some kind of human judgement at work deciding what is good tactics and what is exploitation. This decision is simply arrived at by fiat as it were. After all, there is nothing in the rulebook against spamming the best combos so long as the resource usage remains legal. Too much good fortune and the players seem to be in a "mother may I" situation regarding the ability to keep using legal abilities in manner consistent with winning.:p So every time a dedicated group of sharp minded imaginative individuals manage to get the better of an unwieldy, heavy rulebook we change the rules of play. :erm: My money is on the players and history has shown that it is a safe bet. Flaw!! :eek: Such a complete game that just keeps on improving certainly can't have many of these. Here you have a really good point. Tactics are very situational in thier application. Such situations require sound judgements that won't all be predetermined in a rulebook. You run into the problem of rules flaws and needing patches because everything is represented in [I]absolutes. [/I] I have X ability that I can do Y times per adventure and it has effect Z no matter what the circumstances are. This is the type of thing that is the root cause of patching being required. Nothing has context and the actual situation has no impact on the use of these abilities. Push button, get expected effect. When nonsensical scenarios result from this then well its time to just open the hood and fiddle with the effects of pressing that button. That should fix everything. Except it doesn't. [/QUOTE]
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