Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Legends & Lore: Player vs. Character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5679525" data-attributes="member: 80487"><p>REALLY PUZZLING</p><p> </p><p>Traps basically fall into two classes.</p><p> </p><p>Some are simply hazards one either notices in time or not. The typical dungeon inconvenience triggered by a pressure plate or tripwire might be revealed either by something like a "spot traps" roll or by taking appropriate precautions. It can probably be avoided or set off safely in several ways. A "disarm traps" roll is called for only in case of an operation requiring finely honed dexterity or expert knowledge.</p><p> </p><p>The other class is essentially a puzzle. Adventure fiction is full of "death traps" that are Rube Goldberg devices giving the victims time to figure out a solution and escape inexorably approaching doom. The challenge for the players in that case ought to be just the same mental one that's posed to the fictional heroes. Reducing it to a matter of dice rolls rob it of the essence that makes it fun -- at least for some of us game players.</p><p> </p><p>Puzzles that depend on player knowledge a character should not have -- modern chemistry or cultural references in a medieval fantasy, for instance -- raise another issue. How seriously do you take your milieu? If verisimilitude is a priority, then some things that were fairly common in early dungeons are probably a poor fit.</p><p> </p><p>Conversely, presenting puns in actual Elvish or Tsolyani is probably an excessive expectation of players knowing things their characters do know.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5679525, member: 80487"] REALLY PUZZLING Traps basically fall into two classes. Some are simply hazards one either notices in time or not. The typical dungeon inconvenience triggered by a pressure plate or tripwire might be revealed either by something like a "spot traps" roll or by taking appropriate precautions. It can probably be avoided or set off safely in several ways. A "disarm traps" roll is called for only in case of an operation requiring finely honed dexterity or expert knowledge. The other class is essentially a puzzle. Adventure fiction is full of "death traps" that are Rube Goldberg devices giving the victims time to figure out a solution and escape inexorably approaching doom. The challenge for the players in that case ought to be just the same mental one that's posed to the fictional heroes. Reducing it to a matter of dice rolls rob it of the essence that makes it fun -- at least for some of us game players. Puzzles that depend on player knowledge a character should not have -- modern chemistry or cultural references in a medieval fantasy, for instance -- raise another issue. How seriously do you take your milieu? If verisimilitude is a priority, then some things that were fairly common in early dungeons are probably a poor fit. Conversely, presenting puns in actual Elvish or Tsolyani is probably an excessive expectation of players knowing things their characters do know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends & Lore: Player vs. Character
Top