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<blockquote data-quote="pemerton" data-source="post: 5719022" data-attributes="member: 42582"><p>On the 15-minute adventuring day: in RM I have found this to be a big issue, and can easily imagine the same being true of 3E. It was an issue sometimes in AD&D, but perhaps not to quite the same extent (part of what makes it harder for me to judge that was that the PCs were non-MU or multi-classed, and the pure casters were henchmen who tended to do as they were asked/told).</p><p></p><p>On classic/Gygaxian D&D: on the whole my impressions and memories resemble Neonchameleon's - somewhat frustrating tendencies in play, reinforced by a tendency owards adversarial GMing. Partly as a consequence, partly independently, megadungeon exploration is not a game or an approach to play to which I'm particularly attracted.</p><p></p><p>On the relationship between the two: the standard suggested "cure" to the 15-minute day is to introudce the same strategic/resource management dimensions as tend to loom large in Gygaxian play. I'm no bigger a fan of this solution to the 15-minute day than I am of this as a general approach to RPGing.</p><p></p><p>My own experience with 4e is that, by reducing the importance of long-term resource management (eg dailies are good but not overwhelming, and often are somewhat situational in their utility), the 15-minute day is somewhat alleviated. I could easily imagine others having different experiences, though, just as they have had different experiences with megadungeons and with classic Gygaxian play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5719022, member: 42582"] On the 15-minute adventuring day: in RM I have found this to be a big issue, and can easily imagine the same being true of 3E. It was an issue sometimes in AD&D, but perhaps not to quite the same extent (part of what makes it harder for me to judge that was that the PCs were non-MU or multi-classed, and the pure casters were henchmen who tended to do as they were asked/told). On classic/Gygaxian D&D: on the whole my impressions and memories resemble Neonchameleon's - somewhat frustrating tendencies in play, reinforced by a tendency owards adversarial GMing. Partly as a consequence, partly independently, megadungeon exploration is not a game or an approach to play to which I'm particularly attracted. On the relationship between the two: the standard suggested "cure" to the 15-minute day is to introudce the same strategic/resource management dimensions as tend to loom large in Gygaxian play. I'm no bigger a fan of this solution to the 15-minute day than I am of this as a general approach to RPGing. My own experience with 4e is that, by reducing the importance of long-term resource management (eg dailies are good but not overwhelming, and often are somewhat situational in their utility), the 15-minute day is somewhat alleviated. I could easily imagine others having different experiences, though, just as they have had different experiences with megadungeons and with classic Gygaxian play. [/QUOTE]
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