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<blockquote data-quote="LostSoul" data-source="post: 5488024" data-attributes="member: 386"><p>My hack gets a little bit of this in how you pick skills.</p><p></p><p>Trained Warrior: Grizzled old mercenary from the Lost Legion, known for their two-axe style.</p><p>Manual Labourer: Hunter/woodsman from the village of Deepwall.</p><p>Physical Trait: Drinker. I can drink a dwarf under the table.</p><p></p><p>The skills as they appear in the skill list are:</p><p>[sblock=skills]</p><p>* Trained Warrior - Your years of martial training have hardened you. Define your training - gladiator, mercenary, soldier, hired killer, etc., where you trained, and who trained you.</p><p>* Manual Labourer - You've worked hard all your life. You know the environment you worked in well and all the skills necessary to perform your job. Name the job, the environment you worked in, and the village you come from.</p><p>* Physical Trait - A physical trait. Define it. You can only have one of these. Examples: Big as a House - You are huge.[/sblock]</p><p></p><p>These are 4E skills in that you get a +5 trained bonus when the skill is obviously tied to your action. </p><p></p><p>In my hack, you also get to add a +2 bonus if you've got a skill that's applicable but not obviously related. That +2 bonus applies to skill checks, attack rolls, and defences; it's a big deal. In addition, you can make a skill check if you're not attacking your opponent but "directly affecting him" (grappling, etc.).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5488024, member: 386"] My hack gets a little bit of this in how you pick skills. Trained Warrior: Grizzled old mercenary from the Lost Legion, known for their two-axe style. Manual Labourer: Hunter/woodsman from the village of Deepwall. Physical Trait: Drinker. I can drink a dwarf under the table. The skills as they appear in the skill list are: [sblock=skills] * Trained Warrior - Your years of martial training have hardened you. Define your training - gladiator, mercenary, soldier, hired killer, etc., where you trained, and who trained you. * Manual Labourer - You've worked hard all your life. You know the environment you worked in well and all the skills necessary to perform your job. Name the job, the environment you worked in, and the village you come from. * Physical Trait - A physical trait. Define it. You can only have one of these. Examples: Big as a House - You are huge.[/sblock] These are 4E skills in that you get a +5 trained bonus when the skill is obviously tied to your action. In my hack, you also get to add a +2 bonus if you've got a skill that's applicable but not obviously related. That +2 bonus applies to skill checks, attack rolls, and defences; it's a big deal. In addition, you can make a skill check if you're not attacking your opponent but "directly affecting him" (grappling, etc.). [/QUOTE]
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