Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Legends & Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5488645" data-attributes="member: 2067"><p>To get under the skin of the value of simplicity here (and why the choice between "simple or options" is a false choice):</p><p></p><p>"Every fighter works the same" is a problem when you only have one Fighter. When there's no other option.</p><p></p><p>"Every fighter works the same" is a lot less of a problem when you have 12 different things that could be called "fighters."</p><p></p><p>Barbarians. Swordmages. Rogues. Warlords. Monks. Paladins. Rangers.</p><p></p><p>Furthermore: Tempests. Knights. Slayers. </p><p></p><p>The more classes you have (and I'd argue that each 4e build is largely functionally the same as a class), the less variety <em>within</em> a class you need, since if you want to play a different sort of fighter, you can just pick up a different class, and if you want to blend styles, you can multiclass (which is also easier when there's lots of classes). </p><p></p><p>If you have a lot of different "classes," it frees up each class you have to do something specific, and do it well. </p><p></p><p>This means you can customize outside of a class. You're less concerned with being a different-looking fighter, and more concerned with your particular character's abilities and experiences. It's very likely, because of the large number of classes, that you will have no problem looking different from other fighters, without having to have fighters themselves have a lot of internal options.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5488645, member: 2067"] To get under the skin of the value of simplicity here (and why the choice between "simple or options" is a false choice): "Every fighter works the same" is a problem when you only have one Fighter. When there's no other option. "Every fighter works the same" is a lot less of a problem when you have 12 different things that could be called "fighters." Barbarians. Swordmages. Rogues. Warlords. Monks. Paladins. Rangers. Furthermore: Tempests. Knights. Slayers. The more classes you have (and I'd argue that each 4e build is largely functionally the same as a class), the less variety [I]within[/I] a class you need, since if you want to play a different sort of fighter, you can just pick up a different class, and if you want to blend styles, you can multiclass (which is also easier when there's lots of classes). If you have a lot of different "classes," it frees up each class you have to do something specific, and do it well. This means you can customize outside of a class. You're less concerned with being a different-looking fighter, and more concerned with your particular character's abilities and experiences. It's very likely, because of the large number of classes, that you will have no problem looking different from other fighters, without having to have fighters themselves have a lot of internal options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Legends & Lore
Top