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<blockquote data-quote="delericho" data-source="post: 5488972" data-attributes="member: 22424"><p>Incidentally, if these columns <em>are</em> a sounding board for ideas heading towards 5e, then there's another question I would like WotC to revisit:</p><p></p><p><strong>At what level should PCs become superhuman?</strong></p><p></p><p>See, while the likes of Conan, Aragorn or Han Solo were all clearly "a cut above", and capable of amazing things, I never really got the impression that any of them were actually <em>super</em>human.</p><p></p><p>However, D&D PCs very clearly are: the current real-world record for the long jump is just under 30 feet (6 squares). Since this is the best that has ever been achieved in competition, it's not unreasonable to assume that this is the equivalent of a '20' on the die.</p><p></p><p>But that result can be achieved (or bettered) by <em>1st level</em> PCs in 3.0e, 3.5e and 4e. (Assuming a human character, optimised for jumping, but not using any magical means.)</p><p></p><p>3.0e: DC is 35, but reduces to 29 with the Run feat. Str 18 gives +4, 4 ranks gives +4, Skill Focus gives +2, for a total of +10.</p><p></p><p>3.5e: DC is 30. Str 18 gives +4, 4 ranks gives +4, Run feat gives +4, Skill Focus feat gives +3, for a total of +15. (By 3rd level, a 3.5e character can achieve DC 30 while "taking 10"! - add 2 more ranks, the Athletic feat, and a +2 synergy from Tumble. Hell, in 3.5e, a 1st level commoner with 10 Str can almost reach that world-record performance!)</p><p></p><p>4e: DC is 30. Str 20 gives +5, Training in Athletics gives +5. (Caveat: I'm no expert in 4e, so this one may be wrong. Even if the Str 20 is wrong, I would expect there's a Skill Focus feat or similar that can add to the result?)</p><p></p><p>Now, I <em>know</em> that this is just one example (and a rather extreme one), and I <em>know</em> that D&D isn't, and doesn't try to be, a simulation of reality. But when PCs <em>start</em> at superhuman levels, and rapidly gain from there, it really doesn't 'feel' right.</p><p></p><p>IMO, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 5488972, member: 22424"] Incidentally, if these columns [i]are[/i] a sounding board for ideas heading towards 5e, then there's another question I would like WotC to revisit: [b]At what level should PCs become superhuman?[/b] See, while the likes of Conan, Aragorn or Han Solo were all clearly "a cut above", and capable of amazing things, I never really got the impression that any of them were actually [i]super[/i]human. However, D&D PCs very clearly are: the current real-world record for the long jump is just under 30 feet (6 squares). Since this is the best that has ever been achieved in competition, it's not unreasonable to assume that this is the equivalent of a '20' on the die. But that result can be achieved (or bettered) by [i]1st level[/i] PCs in 3.0e, 3.5e and 4e. (Assuming a human character, optimised for jumping, but not using any magical means.) 3.0e: DC is 35, but reduces to 29 with the Run feat. Str 18 gives +4, 4 ranks gives +4, Skill Focus gives +2, for a total of +10. 3.5e: DC is 30. Str 18 gives +4, 4 ranks gives +4, Run feat gives +4, Skill Focus feat gives +3, for a total of +15. (By 3rd level, a 3.5e character can achieve DC 30 while "taking 10"! - add 2 more ranks, the Athletic feat, and a +2 synergy from Tumble. Hell, in 3.5e, a 1st level commoner with 10 Str can almost reach that world-record performance!) 4e: DC is 30. Str 20 gives +5, Training in Athletics gives +5. (Caveat: I'm no expert in 4e, so this one may be wrong. Even if the Str 20 is wrong, I would expect there's a Skill Focus feat or similar that can add to the result?) Now, I [i]know[/i] that this is just one example (and a rather extreme one), and I [i]know[/i] that D&D isn't, and doesn't try to be, a simulation of reality. But when PCs [i]start[/i] at superhuman levels, and rapidly gain from there, it really doesn't 'feel' right. IMO, of course. [/QUOTE]
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