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<blockquote data-quote="Riastlin" data-source="post: 5489525" data-attributes="member: 94022"><p>Personally, I am rather certain that they have begun work on 5ed. After all, the entire design, development, testing, etc. process would take several years. I believe it was stated that 4th Ed was about 3 - 5 years though cannot recall off the top of my head. As such, even though I think it is too early to see 5ed next year, a few years from now might be about right. Somebody starting up a campaign today, and playing on a regular basis (i.e. every 1 - 2 weeks) could probably run a 1 - 30 campaign in that time. Plus, much as we hate to admit it, at some point WotC will likely need that influx of cash that is inherent with a new edition (even skeptics will likely run out and by the new core book(s)). </p><p> </p><p>As for the constant 5% chance of success/failure, keep in mind that only applies to attacks, not to skill checks. Although I still agree with the idea that it is hard to imagine a master archer missing a point blank shot at all, much less 5% of the time. I do like the idea of the "exploding dice" though. i.e. a 10 or 20 grants another roll. Shadowrun did this up until 4ed, making it so that anything was theorhetically possible, but superhuman feats really were extremely rare.</p><p> </p><p>The 1-hit death possibility is interesting. I think that is at least pretty close to what I would consider ideal, though it still might be a bit much. 1-hit unconscious maybe, I just think that even limiting it to a crit could still result in too many 1-shot kills. Heck, I've only started a few campaigns and in one of those, the very first combat roll of the game was a crit by a charging goblin spear-wielder (3.x) on the mage. The player had not even had a chance to do anything yet. Of course, I suppose you can always implement Rule 0 as I did there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>By the way, since I mentioned Shadowrun earlier, I will also mention it with respect to the rate of advancement. One of the nice things about Shadowrun is even the lowly random guard remains a danger for a long time. Sure players get slowly better, but their health remains relatively stagnant, its great for providing tension and realism. Frex, somebody might be able to really work out until they look like Conan, but an axe to the head is still going to be just as deadly as it was to the pipsqueak. Conan gets the advantage of being harder to hit, but when you do hit him, he still should bleed just as thoroughly (realizing of course that fiction rarely follows this rule).</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5489525, member: 94022"] Personally, I am rather certain that they have begun work on 5ed. After all, the entire design, development, testing, etc. process would take several years. I believe it was stated that 4th Ed was about 3 - 5 years though cannot recall off the top of my head. As such, even though I think it is too early to see 5ed next year, a few years from now might be about right. Somebody starting up a campaign today, and playing on a regular basis (i.e. every 1 - 2 weeks) could probably run a 1 - 30 campaign in that time. Plus, much as we hate to admit it, at some point WotC will likely need that influx of cash that is inherent with a new edition (even skeptics will likely run out and by the new core book(s)). As for the constant 5% chance of success/failure, keep in mind that only applies to attacks, not to skill checks. Although I still agree with the idea that it is hard to imagine a master archer missing a point blank shot at all, much less 5% of the time. I do like the idea of the "exploding dice" though. i.e. a 10 or 20 grants another roll. Shadowrun did this up until 4ed, making it so that anything was theorhetically possible, but superhuman feats really were extremely rare. The 1-hit death possibility is interesting. I think that is at least pretty close to what I would consider ideal, though it still might be a bit much. 1-hit unconscious maybe, I just think that even limiting it to a crit could still result in too many 1-shot kills. Heck, I've only started a few campaigns and in one of those, the very first combat roll of the game was a crit by a charging goblin spear-wielder (3.x) on the mage. The player had not even had a chance to do anything yet. Of course, I suppose you can always implement Rule 0 as I did there. :p By the way, since I mentioned Shadowrun earlier, I will also mention it with respect to the rate of advancement. One of the nice things about Shadowrun is even the lowly random guard remains a danger for a long time. Sure players get slowly better, but their health remains relatively stagnant, its great for providing tension and realism. Frex, somebody might be able to really work out until they look like Conan, but an axe to the head is still going to be just as deadly as it was to the pipsqueak. Conan gets the advantage of being harder to hit, but when you do hit him, he still should bleed just as thoroughly (realizing of course that fiction rarely follows this rule). [/QUOTE]
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