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<blockquote data-quote="Nemesis Destiny" data-source="post: 5489542" data-attributes="member: 98255"><p>Yes, this is one of the things I like about Shadowrun as well - everyone is fragile - and that keep tension, and some amount of realism in every conflict. You can't afford to discount the rent-a-cop with a light pistol, because he can still kill you just as dead as the Red Samurai with the assault rifle (even if it is much less likely).</p><p></p><p>What killed Shadowrun for me were the dice pools. The moment one of my players said, "I guess I shot him in the Combat Pool," I lost all enthusiasm for the system (this was SR3).</p><p></p><p>It's also one of the things I liked about Palladium systems, and it's an idea I think was way ahead of its time. Everyone had a small, crummy amount of hit points. That was your health. Then, you also had a certain amount of SDC, which represented your ability to shrug off hits, near misses, and other such things. Most attacks had to deplete your SDC before it would eat into your actual hit points (which were very hard to recover). Occasionally, some attacks could bypass your SDC and hit straight to your HP, and those attacks were very dangerous.</p><p></p><p>Sound familiar? Bloodied? Coup de Grace?</p><p></p><p>Palladium's MDC/SDC/HP system is something I have not seen executed nearly as well anywhere else, though I think the d20 Star Wars RPG used something similar with Wound Points, and Unearthed Arcana for 3.x did also. Too bad about the rest of the Palladium system :/</p><p></p><p>So as not to get too far off-topic, if they are working on 5e already (which I don't doubt), I would like to see them play with and refine this concept a little further. How things like Healing Surges affect you, how it interacts with your actual health as opposed to an SDC-like concept of hit points, how a CdG interacts with your health vs hit points, etc.</p><p></p><p>This gives me a good idea for a houserule... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5489542, member: 98255"] Yes, this is one of the things I like about Shadowrun as well - everyone is fragile - and that keep tension, and some amount of realism in every conflict. You can't afford to discount the rent-a-cop with a light pistol, because he can still kill you just as dead as the Red Samurai with the assault rifle (even if it is much less likely). What killed Shadowrun for me were the dice pools. The moment one of my players said, "I guess I shot him in the Combat Pool," I lost all enthusiasm for the system (this was SR3). It's also one of the things I liked about Palladium systems, and it's an idea I think was way ahead of its time. Everyone had a small, crummy amount of hit points. That was your health. Then, you also had a certain amount of SDC, which represented your ability to shrug off hits, near misses, and other such things. Most attacks had to deplete your SDC before it would eat into your actual hit points (which were very hard to recover). Occasionally, some attacks could bypass your SDC and hit straight to your HP, and those attacks were very dangerous. Sound familiar? Bloodied? Coup de Grace? Palladium's MDC/SDC/HP system is something I have not seen executed nearly as well anywhere else, though I think the d20 Star Wars RPG used something similar with Wound Points, and Unearthed Arcana for 3.x did also. Too bad about the rest of the Palladium system :/ So as not to get too far off-topic, if they are working on 5e already (which I don't doubt), I would like to see them play with and refine this concept a little further. How things like Healing Surges affect you, how it interacts with your actual health as opposed to an SDC-like concept of hit points, how a CdG interacts with your health vs hit points, etc. This gives me a good idea for a houserule... :) [/QUOTE]
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