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<blockquote data-quote="delericho" data-source="post: 5489622" data-attributes="member: 22424"><p>My gut feeling is that that's right, and that we'll see it sooner rather than later. I'd quite like to be wrong about that.</p><p></p><p></p><p></p><p>The problem with exploding dice, especially with d20s, is that you then introduce a <em>massive</em> disparity in results between the guy who rolled a '19' and the guy who rolled a '20'.</p><p></p><p>The same applies to rolls that count a roll of '20' as a '25' or '30' or whatever.</p><p></p><p>Honestly, I'd be inclined to accept the auto-success/auto-failure as a concession to 'fun' over 'realism' - it's common enough to be exciting, while still being rare enough to not totally blow it. (For the auto-failure part of it, it would of course be important not to roll for silly tasks!)</p><p></p><p></p><p></p><p>Although I complained at the time, I have come to accept that 4e was wise to have PCs and NPCs use different rules (at least in some areas). Where the question of mortality is concerned, I see absolutely no reason to prevent a low-level/minion NPC from dying outright from a single hit.</p><p></p><p>For PCs, however, I would be inclined to give a significant boost to starting hit points, even if this was in defiance of 'realism'. Again, I would consider that a concession to 'fun'.</p><p></p><p>The rule I would be inclined to consider would be a "hit point advance" rule, where 1st level PCs get triple hit points... but they don't gain any more hit points until 4th level is gained. This gives low-level staying power, without inflating the overall total.</p><p></p><p>(It also has the advantage that those seeking 'realism' can just get rid of the advance.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5489622, member: 22424"] My gut feeling is that that's right, and that we'll see it sooner rather than later. I'd quite like to be wrong about that. The problem with exploding dice, especially with d20s, is that you then introduce a [i]massive[/i] disparity in results between the guy who rolled a '19' and the guy who rolled a '20'. The same applies to rolls that count a roll of '20' as a '25' or '30' or whatever. Honestly, I'd be inclined to accept the auto-success/auto-failure as a concession to 'fun' over 'realism' - it's common enough to be exciting, while still being rare enough to not totally blow it. (For the auto-failure part of it, it would of course be important not to roll for silly tasks!) Although I complained at the time, I have come to accept that 4e was wise to have PCs and NPCs use different rules (at least in some areas). Where the question of mortality is concerned, I see absolutely no reason to prevent a low-level/minion NPC from dying outright from a single hit. For PCs, however, I would be inclined to give a significant boost to starting hit points, even if this was in defiance of 'realism'. Again, I would consider that a concession to 'fun'. The rule I would be inclined to consider would be a "hit point advance" rule, where 1st level PCs get triple hit points... but they don't gain any more hit points until 4th level is gained. This gives low-level staying power, without inflating the overall total. (It also has the advantage that those seeking 'realism' can just get rid of the advance.) [/QUOTE]
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