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<blockquote data-quote="Incenjucar" data-source="post: 5492519" data-attributes="member: 6182"><p>And what conditions they're affected by. And if you or they can move without taking OAs. And if you're near the three trap panels in the room. And if you're near the secret escape hatch. And if you're near the cliff. And if you're near the lurker who snuck back toward the door you came in through. And whether there's any cover nearby. And if any of the zones the shadow dragon dropped are in your zone's space. And whether you're flanking/being flanked. And who is adjacent to the shaman's spirit companion. And whether the ranger or the warlock are closest to a target. And if the wall spell you cast is high enough to touch the low ceiling in the room. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>That all said, while I don't know how viable a product it would be, official D&D Story Game and LARPing manuals would be kind of snazzy for those who engage in those types of RPGs.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5492519, member: 6182"] And what conditions they're affected by. And if you or they can move without taking OAs. And if you're near the three trap panels in the room. And if you're near the secret escape hatch. And if you're near the cliff. And if you're near the lurker who snuck back toward the door you came in through. And whether there's any cover nearby. And if any of the zones the shadow dragon dropped are in your zone's space. And whether you're flanking/being flanked. And who is adjacent to the shaman's spirit companion. And whether the ranger or the warlock are closest to a target. And if the wall spell you cast is high enough to touch the low ceiling in the room. :hmm: That all said, while I don't know how viable a product it would be, official D&D Story Game and LARPing manuals would be kind of snazzy for those who engage in those types of RPGs. [/QUOTE]
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