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<blockquote data-quote="Staffan" data-source="post: 8940101" data-attributes="member: 907"><p>It's pretty rare for RPGs not to have any sort of power increase over time. The closest ones I've seen to avoiding that have been Dresden Files (I'm unsure about FATE in general) and Star Trek Adventures, where most "advancement" is horizontal (lower one stat to increase another, exchange ability X for ability Y) rather than vertical. But even in those games there are some genuine stat increases, even if they're rare.</p><p></p><p>But it's also pretty rare outside of the D&D family to have the kind of meteoric rise D&D characters do. In a game like the Troubleshooters for example, an experienced character has probably gone from having five skills at 65 to 75%, six at 45%, and two Abilities (about the same as feats) to maybe having one or two at 80%+, a handful at 70%+, quite a few at 60%+, and a whole bunch of Abilities (because once you're good at a skill, you probably get more bang for your buck by getting an associated Ability than trying to increase the skill). Definitely more competent than a starting character, but still not punching out dinosaurs with a single punch.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8940101, member: 907"] It's pretty rare for RPGs not to have any sort of power increase over time. The closest ones I've seen to avoiding that have been Dresden Files (I'm unsure about FATE in general) and Star Trek Adventures, where most "advancement" is horizontal (lower one stat to increase another, exchange ability X for ability Y) rather than vertical. But even in those games there are some genuine stat increases, even if they're rare. But it's also pretty rare outside of the D&D family to have the kind of meteoric rise D&D characters do. In a game like the Troubleshooters for example, an experienced character has probably gone from having five skills at 65 to 75%, six at 45%, and two Abilities (about the same as feats) to maybe having one or two at 80%+, a handful at 70%+, quite a few at 60%+, and a whole bunch of Abilities (because once you're good at a skill, you probably get more bang for your buck by getting an associated Ability than trying to increase the skill). Definitely more competent than a starting character, but still not punching out dinosaurs with a single punch. [/QUOTE]
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