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<blockquote data-quote="Knightfall" data-source="post: 3187548" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Complete Champion</strong></span></span></p><p><strong>D&D Rules Supplement</strong></p><p><em>Ed Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell</em></p><p></p><p><strong>New options for heroes with a divine cause.</strong></p><p></p><p><em>Complete Champion</em> focuses on the divine champion archetype and provides new rules options for characters who enjoy battling for a cause, defeating foes using divine power, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. This book also helps Dungeon Masters run quest-themed campaigns and adventures.</p><p></p><p>In addition to providing various archetypes for characters, <em>Complete Champion</em> includes new feats and prestige classes. The book features dozens of deity- and belief-themed organizations, turning religion and holy (or unholy) power into something characters of all classes can use. For the Dungeon Master, this book contains information on constructing and running quests and holy missions. It assists the DM in helping all characters in the party to pursue divine paths simultaneously.</p><p></p><p><img src="http://www.wizards.com/global/images/products_dndacc_955647200_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 955647200 </p><p><strong>Release Date</strong> June 2007 </p><p><strong>Format</strong> Hardcover </p><p><strong>Page Count</strong> 160 </p><p><strong>ISBN</strong> 978-0-7869-4034-9 </p><p><strong>Price</strong> $29.95; C$37.95</p><p>--------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>D&D Dungeon Tiles IV: Ruins of the Wild</strong></span></span></p><p><em>Bruce R. Cordell</em> </p><p></p><p>Your tabletop never looked better! These Dungeon Tiles are the third in a new series of dungeon-building aids for Dungeon Masters. With <strong>D&D Miniatures</strong> and this pack of customizable dungeon grids, you can add a new dimension to your <strong>D&D</strong> adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Future sets will allow players to create larger, more elaborate dungeons! </p><p></p><p>This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great <strong>D&D</strong> encounters that enhance your roleplaying game experience.</p><p></p><p><img src="http://www.wizards.com/global/images/products_dndacc_215287400_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 215287400 </p><p><strong>Release Date</strong> May 2007 </p><p><strong>Format</strong> Trade Paperback </p><p><strong>ISBN</strong> 978-0-7869-4708-9 </p><p><strong>Price</strong> $9.95; C$12.95</p><p>--------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Drow of the Underdark</strong></span></span> </p><p><strong>D&D Rules Supplement</strong> </p><p>Ari Marmell, Anthony Pryor, Robert J. Schwalb, Greg A. Vaughan </p><p></p><p><strong>The essential guide to drow characters and drow society.</strong></p><p></p><p>At last, dark elves get their due! Drow of the Underdark is a 224-page <strong>Dungeons & Dragons</strong> supplement that provides the definitive treatise on the drow, arguably the <strong>D&D</strong> game’s most evocative evil race. Everything you want to know about drow and their subterranean homeland—as well as some things you didn’t know—can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run <strong>D&D</strong> adventures and campaigns featuring drow.</p><p></p><p><img src="http://www.wizards.com/global/images/products_dndacc_957267200_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 957267200 </p><p><strong>Release Date</strong> May 2007 </p><p><strong>Format</strong> Hardcover </p><p><strong>Page Count</strong> 224 </p><p><strong>ISBN</strong> 978-0-7869-4151-3 </p><p><strong>Price</strong> $34.95; C$44.00</p><p>--------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Expedition to the Ruins of Greyhawk</strong></span></span> </p><p><strong>D&D Adventure</strong> </p><p><em>Jason Bulmahn, James Jacobs, Erik Mona</em> </p><p></p><p>A <strong>Dungeons & Dragons</strong> super-adventure for characters of levels 8–13</p><p></p><p><em>Expedition to the Ruins of Greyhawk</em> is a 224-page <strong>D&D</strong> super-adventure that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. Like other adventures in the “Expedition” series, this product takes a classic <strong>Dungeons & Dragons</strong> location, updates it for <strong>D&D v.3.5</strong>, and incorporates many new twists and surprises. This adventure also includes useful source material for the players and a combat encounter format designed to make the DM’s job easier.</p><p></p><p><img src="http://www.wizards.com/global/images/products_dndacc_109257200_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 109257200 </p><p><strong>Release Date</strong> August 2007 </p><p><strong>Format</strong> Hardcover </p><p><strong>Page Count</strong> 224 </p><p><strong>ISBN</strong> 978-0-7869-4358-6 </p><p><strong>Price</strong> $34.95; C$46.95</p><p>--------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Monster Manual V</strong></span></span> </p><p><strong>D&D Rules Supplement</strong></p><p></p><p><strong>New monsters ideal for any Dungeons & Dragons game.</strong></p><p></p><p><em>Monster Manual V</em> is the most recent volume in the best-selling Monster Manual line. This 224-page <strong>D&D</strong> supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the <strong>Forgotten Realms</strong> and <strong>Eberron</strong> campaign settings.</p><p></p><p><img src="http://www.wizards.com/global/images/products_dndacc_956817200_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 956817200 </p><p><strong>Release Date</strong> July 2007 </p><p><strong>Format</strong> Hardcover </p><p><strong>Page Count</strong> 224 </p><p><strong>ISBN</strong> 978-0-7869-4115-5 </p><p><strong>Price</strong> $34.95; C$44.00</p><p>--------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Shadowdale: The Scouring of the Land</strong></span></span> </p><p><strong>A Forgotten Realms Supplement</strong> </p><p><em>Richard Baker, Eric L. Boyd, Thomas M. Reid</em> </p><p></p><p>Elminster’s tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar’s servants and the Zhent garrison.</p><p></p><p><em>Shadowdale: The Weave Unwinding</em> is the second part of a three-part series of 160-page hardcover super-adventures set in the <strong>Forgotten Realms</strong> campaign setting, although it can be easily played as a stand-alone adventure. In addition to encounters, this book contains detailed source material on the town of Shadowdale and environs.</p><p></p><p><img src="http://www.wizards.com/global/images/products_fracc_955697200_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 955697200 </p><p><strong>Release Date</strong> July 2007 </p><p><strong>Format</strong> Hardcover </p><p><strong>Page Count</strong> 160 </p><p><strong>ISBN</strong> 978-0-7869-4039-4 </p><p><strong>Price</strong> $29.95; C$37.95</p><p>--------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>The Forge of War</strong></span></span> </p><p><strong>Eberron Campaign Supplement</strong> </p><p><em>James Wyatt, Wolfgang Baur, Ari Marmell</em> </p><p></p><p>Secrets of the Last War revealed, plus new character options for war-torn heroes!</p><p></p><p>Explore the battles, campaigns, and heroes of the Last War with this richly detailed 160-page <strong>Eberron</strong> supplement. Add historical detail to campaigns set in <strong>Eberron’s</strong> present day, or send adventurers hurtling through time to avert the disaster of the Day of Mourning! <em>The Forge of War</em> includes a comprehensive outline of the course of the war, extensive new character options for war-torn heroes, a variety of campaign options, and detailed descriptions of military forces, fortresses, and battlefields.</p><p></p><p><img src="http://www.wizards.com/global/images/products_eberron_957287200_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 957287200 </p><p><strong>Release Date</strong> June 2007 </p><p><strong>Format</strong> Hardcover </p><p><strong>Page Count</strong> 160 </p><p><strong>ISBN</strong> 978-0-7869-4153-7 </p><p><strong>Price</strong> $29.95; C$37.95</p><p>--------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>The Sinister Spire</strong></span></span> </p><p><strong>D&D Adventure</strong> </p><p><em>Bruce R. Cordell and Ari Marmell</em> </p><p></p><p>The second adventure in a three-part series of core <strong>Dungeons & Dragons</strong> adventures.</p><p></p><p><em>DD2 The Sinister Spire</em> is the second adventure of a three-part series, but it can also be played as a stand-alone adventure. In the first adventure, <em>DD1 Barrow of the Forgotten King</em>, the heroes stumbled upon an evil plot involving the theft of ancient bones from a king’s tomb. In <em>The Sinister Spire</em>, the heroes chase the tomb-robbers into the Underdark and stumble upon a desolated subterranean city with a dark secret.</p><p></p><p>This 64-page adventure is designed for 4th-level characters and uses a combat encounter format designed to make the DM’s job easier.</p><p></p><p><img src="http://www.wizards.com/global/images/products_dndacc_107977400_lgpic.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Item Code</strong> 107977400 </p><p><strong>Release Date</strong> July 2007 </p><p><strong>Format</strong> Trade Paperback </p><p><strong>Page Count</strong> 64 </p><p><strong>ISBN</strong> 978-0-7869-4357-9 </p><p><strong>Price</strong> $19.95; C$24.95</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3187548, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Complete Champion[/B][/SIZE][/COLOR] [B]D&D Rules Supplement[/B] [I]Ed Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell[/I] [B]New options for heroes with a divine cause.[/B] [I]Complete Champion[/I] focuses on the divine champion archetype and provides new rules options for characters who enjoy battling for a cause, defeating foes using divine power, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. This book also helps Dungeon Masters run quest-themed campaigns and adventures. In addition to providing various archetypes for characters, [I]Complete Champion[/I] includes new feats and prestige classes. The book features dozens of deity- and belief-themed organizations, turning religion and holy (or unholy) power into something characters of all classes can use. For the Dungeon Master, this book contains information on constructing and running quests and holy missions. It assists the DM in helping all characters in the party to pursue divine paths simultaneously. [IMG]http://www.wizards.com/global/images/products_dndacc_955647200_lgpic.jpg[/IMG] [B]Item Code[/B] 955647200 [B]Release Date[/B] June 2007 [B]Format[/B] Hardcover [B]Page Count[/B] 160 [B]ISBN[/B] 978-0-7869-4034-9 [B]Price[/B] $29.95; C$37.95 -------------------- [COLOR=DarkOrange][SIZE=3][B]D&D Dungeon Tiles IV: Ruins of the Wild[/B][/SIZE][/COLOR] [I]Bruce R. Cordell[/I] Your tabletop never looked better! These Dungeon Tiles are the third in a new series of dungeon-building aids for Dungeon Masters. With [B]D&D Miniatures[/B] and this pack of customizable dungeon grids, you can add a new dimension to your [B]D&D[/B] adventures. Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play. Future sets will allow players to create larger, more elaborate dungeons! This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great [B]D&D[/B] encounters that enhance your roleplaying game experience. [IMG]http://www.wizards.com/global/images/products_dndacc_215287400_lgpic.jpg[/IMG] [B]Item Code[/B] 215287400 [B]Release Date[/B] May 2007 [B]Format[/B] Trade Paperback [B]ISBN[/B] 978-0-7869-4708-9 [B]Price[/B] $9.95; C$12.95 -------------------- [COLOR=DarkOrange][SIZE=3][B]Drow of the Underdark[/B][/SIZE][/COLOR] [B]D&D Rules Supplement[/B] Ari Marmell, Anthony Pryor, Robert J. Schwalb, Greg A. Vaughan [B]The essential guide to drow characters and drow society.[/B] At last, dark elves get their due! Drow of the Underdark is a 224-page [B]Dungeons & Dragons[/B] supplement that provides the definitive treatise on the drow, arguably the [B]D&D[/B] game’s most evocative evil race. Everything you want to know about drow and their subterranean homeland—as well as some things you didn’t know—can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run [B]D&D[/B] adventures and campaigns featuring drow. [IMG]http://www.wizards.com/global/images/products_dndacc_957267200_lgpic.jpg[/IMG] [B]Item Code[/B] 957267200 [B]Release Date[/B] May 2007 [B]Format[/B] Hardcover [B]Page Count[/B] 224 [B]ISBN[/B] 978-0-7869-4151-3 [B]Price[/B] $34.95; C$44.00 -------------------- [COLOR=DarkOrange][SIZE=3][B]Expedition to the Ruins of Greyhawk[/B][/SIZE][/COLOR] [B]D&D Adventure[/B] [I]Jason Bulmahn, James Jacobs, Erik Mona[/I] A [B]Dungeons & Dragons[/B] super-adventure for characters of levels 8–13 [I]Expedition to the Ruins of Greyhawk[/I] is a 224-page [B]D&D[/B] super-adventure that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. Like other adventures in the “Expedition” series, this product takes a classic [B]Dungeons & Dragons[/B] location, updates it for [B]D&D v.3.5[/B], and incorporates many new twists and surprises. This adventure also includes useful source material for the players and a combat encounter format designed to make the DM’s job easier. [IMG]http://www.wizards.com/global/images/products_dndacc_109257200_lgpic.jpg[/IMG] [B]Item Code[/B] 109257200 [B]Release Date[/B] August 2007 [B]Format[/B] Hardcover [B]Page Count[/B] 224 [B]ISBN[/B] 978-0-7869-4358-6 [B]Price[/B] $34.95; C$46.95 -------------------- [COLOR=DarkOrange][SIZE=3][B]Monster Manual V[/B][/SIZE][/COLOR] [B]D&D Rules Supplement[/B] [B]New monsters ideal for any Dungeons & Dragons game.[/B] [I]Monster Manual V[/I] is the most recent volume in the best-selling Monster Manual line. This 224-page [B]D&D[/B] supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the [B]Forgotten Realms[/B] and [B]Eberron[/B] campaign settings. [IMG]http://www.wizards.com/global/images/products_dndacc_956817200_lgpic.jpg[/IMG] [B]Item Code[/B] 956817200 [B]Release Date[/B] July 2007 [B]Format[/B] Hardcover [B]Page Count[/B] 224 [B]ISBN[/B] 978-0-7869-4115-5 [B]Price[/B] $34.95; C$44.00 -------------------- [COLOR=DarkOrange][SIZE=3][B]Shadowdale: The Scouring of the Land[/B][/SIZE][/COLOR] [B]A Forgotten Realms Supplement[/B] [I]Richard Baker, Eric L. Boyd, Thomas M. Reid[/I] Elminster’s tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar’s servants and the Zhent garrison. [I]Shadowdale: The Weave Unwinding[/I] is the second part of a three-part series of 160-page hardcover super-adventures set in the [B]Forgotten Realms[/B] campaign setting, although it can be easily played as a stand-alone adventure. In addition to encounters, this book contains detailed source material on the town of Shadowdale and environs. [IMG]http://www.wizards.com/global/images/products_fracc_955697200_lgpic.jpg[/IMG] [B]Item Code[/B] 955697200 [B]Release Date[/B] July 2007 [B]Format[/B] Hardcover [B]Page Count[/B] 160 [B]ISBN[/B] 978-0-7869-4039-4 [B]Price[/B] $29.95; C$37.95 -------------------- [COLOR=DarkOrange][SIZE=3][B]The Forge of War[/B][/SIZE][/COLOR] [B]Eberron Campaign Supplement[/B] [I]James Wyatt, Wolfgang Baur, Ari Marmell[/I] Secrets of the Last War revealed, plus new character options for war-torn heroes! Explore the battles, campaigns, and heroes of the Last War with this richly detailed 160-page [B]Eberron[/B] supplement. Add historical detail to campaigns set in [B]Eberron’s[/B] present day, or send adventurers hurtling through time to avert the disaster of the Day of Mourning! [I]The Forge of War[/I] includes a comprehensive outline of the course of the war, extensive new character options for war-torn heroes, a variety of campaign options, and detailed descriptions of military forces, fortresses, and battlefields. [IMG]http://www.wizards.com/global/images/products_eberron_957287200_lgpic.jpg[/IMG] [B]Item Code[/B] 957287200 [B]Release Date[/B] June 2007 [B]Format[/B] Hardcover [B]Page Count[/B] 160 [B]ISBN[/B] 978-0-7869-4153-7 [B]Price[/B] $29.95; C$37.95 -------------------- [COLOR=DarkOrange][SIZE=3][B]The Sinister Spire[/B][/SIZE][/COLOR] [B]D&D Adventure[/B] [I]Bruce R. Cordell and Ari Marmell[/I] The second adventure in a three-part series of core [B]Dungeons & Dragons[/B] adventures. [I]DD2 The Sinister Spire[/I] is the second adventure of a three-part series, but it can also be played as a stand-alone adventure. In the first adventure, [I]DD1 Barrow of the Forgotten King[/I], the heroes stumbled upon an evil plot involving the theft of ancient bones from a king’s tomb. In [I]The Sinister Spire[/I], the heroes chase the tomb-robbers into the Underdark and stumble upon a desolated subterranean city with a dark secret. This 64-page adventure is designed for 4th-level characters and uses a combat encounter format designed to make the DM’s job easier. [IMG]http://www.wizards.com/global/images/products_dndacc_107977400_lgpic.jpg[/IMG] [B]Item Code[/B] 107977400 [B]Release Date[/B] July 2007 [B]Format[/B] Trade Paperback [B]Page Count[/B] 64 [B]ISBN[/B] 978-0-7869-4357-9 [B]Price[/B] $19.95; C$24.95 [/QUOTE]
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