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<blockquote data-quote="Henry" data-source="post: 2326212" data-attributes="member: 158"><p>Coolness!</p><p></p><p>I'd like to speculate a bit. I'm not expecting Steve to answer my speculations, but he can feel free to laugh and point, if he wishes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is a great change, even though it means that gauging the power level of heroes gets harder in published adventures. I'm familiar with GURPS, and trying to decide how powerful a given NPC is in that game takes a LOT of familiarity with the system.</p><p></p><p>On the positive side, it means that characters can be more well rounded than before; I've often felt that 150 points as a basis just wasn't a lot of points, leaving me with some unrounded characters, and also starting a character at PL 5 or below felt almost undoable, unless I wanted a very gritty game.</p><p></p><p></p><p>Don't know how I feel about this. It seems wrong in one sense, but on the other side, this gives the overall system some interesting flexibility towards other genres besides superhero.</p><p></p><p></p><p></p><p>About Freakin' Time! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Serious, glad to see it's the default rule now, making Batman-types more frequent. If it were the true equal to skill focus and talented, wouldn't it be PL +8 per level?</p><p></p><p></p><p>Also good, and something I've been crying for with regular d20 as well, more so lately.</p><p></p><p></p><p>Glad to see it: Heck, I wish this made it into D&D.</p><p></p><p></p><p></p><p></p><p>Good one, again. It seems like the choices are geared toward having NON-PL10 games, allowing PL5 or even PL1 games as viable long-term games, which I like. Sometimes you don't want to be the Justice League; sometimes you want to be Marv from Sin City.</p><p></p><p></p><p></p><p>Not sure how I feel. I suppose it's more sensible, but I'll wait and see. This DOES mean the system can more easily take in feats from other products.</p><p></p><p></p><p></p><p>I could quote Team America's theme song refrain but I'll leave that to the imagination. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>So does this mean that poiwer stunts are just renamed, or does this mean that they are now powers costing 1 point per rank?</p><p></p><p></p><p></p><p>Awesome. Nice curbing, and nice added variety.</p><p></p><p></p><p></p><p></p><p>Why not just say "add +10 to your roll by spending a hero point, max of 20?" It would seem to have almost the same effect, minus the extra dice complexity.</p><p></p><p></p><p></p><p>I like it, rather than starting with 5 HP's,</p><p></p><p>Overall, I like it!</p></blockquote><p></p>
[QUOTE="Henry, post: 2326212, member: 158"] Coolness! I'd like to speculate a bit. I'm not expecting Steve to answer my speculations, but he can feel free to laugh and point, if he wishes. :) This is a great change, even though it means that gauging the power level of heroes gets harder in published adventures. I'm familiar with GURPS, and trying to decide how powerful a given NPC is in that game takes a LOT of familiarity with the system. On the positive side, it means that characters can be more well rounded than before; I've often felt that 150 points as a basis just wasn't a lot of points, leaving me with some unrounded characters, and also starting a character at PL 5 or below felt almost undoable, unless I wanted a very gritty game. Don't know how I feel about this. It seems wrong in one sense, but on the other side, this gives the overall system some interesting flexibility towards other genres besides superhero. About Freakin' Time! :) Serious, glad to see it's the default rule now, making Batman-types more frequent. If it were the true equal to skill focus and talented, wouldn't it be PL +8 per level? Also good, and something I've been crying for with regular d20 as well, more so lately. Glad to see it: Heck, I wish this made it into D&D. Good one, again. It seems like the choices are geared toward having NON-PL10 games, allowing PL5 or even PL1 games as viable long-term games, which I like. Sometimes you don't want to be the Justice League; sometimes you want to be Marv from Sin City. Not sure how I feel. I suppose it's more sensible, but I'll wait and see. This DOES mean the system can more easily take in feats from other products. I could quote Team America's theme song refrain but I'll leave that to the imagination. :) So does this mean that poiwer stunts are just renamed, or does this mean that they are now powers costing 1 point per rank? Awesome. Nice curbing, and nice added variety. Why not just say "add +10 to your roll by spending a hero point, max of 20?" It would seem to have almost the same effect, minus the extra dice complexity. I like it, rather than starting with 5 HP's, Overall, I like it! [/QUOTE]
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