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*Dungeons & Dragons
New M:tG set announced: "Adventures in the Forgotten Realms"
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<blockquote data-quote="Remathilis" data-source="post: 8081321" data-attributes="member: 7635"><p>Innistrad on its own is a little thin (to be fair, all the M:TG settings so far have been). It has one race (human), four provinces, and most of its monsters are variants of MM monsters (vampires, golems/skaab, zombies, ghosts/giest, werewolves). There isn't a lot of "new" elements like Ravnica or Theros had; at best a few subclasses and monster variants, but nothing like the expansion of piety or guilds.</p><p></p><p>Ravenloft, otoh, is a mediocre stew of ideas each sectioned off as a little "adventure" zone. For every truly interesting domain or Dark Lord, you have either a very stock/one note one OR a domain that's "its X campaign world, but EVIL" (glares at Sithicus). The truly great domains with interesting hooks probably count less than a dozen, and they're not all part of the core.</p><p></p><p>If it were me, I'd add a small note on Barovia (for more info: see Curse of Strahd), Mordent (ghost/seaside), Lamordia (golem/Frankenstein), Verbrek (werewolves), Hal-akir (mummy/ancient Egypt), Darkon (lich/dark fantasy) and Richtumount (wererats/urban). Six domains shouldn't take up much space, considering they once fit 30 of them in a hardback and had room to reprint part of the PHB in it...</p><p></p><p>Innistrad plus six domains of dread, tailored to do a full campaign (Innistrad) or a "night" of terror (pick a domain). Everything else (monsters, subclasses, etc) can be shared between them.</p><p></p><p>Call it Realms of Horror and get it to me tomorrow.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8081321, member: 7635"] Innistrad on its own is a little thin (to be fair, all the M:TG settings so far have been). It has one race (human), four provinces, and most of its monsters are variants of MM monsters (vampires, golems/skaab, zombies, ghosts/giest, werewolves). There isn't a lot of "new" elements like Ravnica or Theros had; at best a few subclasses and monster variants, but nothing like the expansion of piety or guilds. Ravenloft, otoh, is a mediocre stew of ideas each sectioned off as a little "adventure" zone. For every truly interesting domain or Dark Lord, you have either a very stock/one note one OR a domain that's "its X campaign world, but EVIL" (glares at Sithicus). The truly great domains with interesting hooks probably count less than a dozen, and they're not all part of the core. If it were me, I'd add a small note on Barovia (for more info: see Curse of Strahd), Mordent (ghost/seaside), Lamordia (golem/Frankenstein), Verbrek (werewolves), Hal-akir (mummy/ancient Egypt), Darkon (lich/dark fantasy) and Richtumount (wererats/urban). Six domains shouldn't take up much space, considering they once fit 30 of them in a hardback and had room to reprint part of the PHB in it... Innistrad plus six domains of dread, tailored to do a full campaign (Innistrad) or a "night" of terror (pick a domain). Everything else (monsters, subclasses, etc) can be shared between them. Call it Realms of Horror and get it to me tomorrow. [/QUOTE]
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New M:tG set announced: "Adventures in the Forgotten Realms"
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