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General Tabletop Discussion
*Pathfinder & Starfinder
New Magic Armor property: Armor of Arcana
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<blockquote data-quote="Uller" data-source="post: 233468" data-attributes="member: 413"><p>I did something similar for a one time unique magic item that will be used in a one-shot high level adventure starting this weekend. Essentially, I made each 5% reduction in Spell Failure worth +1. So I ended up with +5 Arcane(+3) Mithral Breast Plate that had no ASF. Equivalent to +8 mithral armor. Total cost: 68,350gp </p><p></p><p>This is pretty well balanced, IMO. In order to get +10 AC with no ASF with other magic items, one would need (for instance): Bracers of Armor +6(36,000gp) and Amulet of Nat Armor +4(32,000gp). </p><p></p><p>That works out to 68,000gp...so it is roughly even...but you have to use _two_ prescious item slots that could be used for something else. The character with the armor could us an Amulet of Nat Armor, too, increasing his AC even further. (although if he is attacked by incorporeal creatures, he's screwed). The armored character of course suffers the usuall effects of wearing armor: Armor Check Penalties, needs to be proficient or suffer them even more, slowed movement, etc.</p><p></p><p>It's definately close enough for a one-shot adventure, anyway. At lower levels, it is just as close: +2 Arcane(2) Leather would cost 16,000. Bracers of Armor(+4) are the same.</p><p></p><p>I made my Player's PC's armor intelligent and gave it a purpose of hunting and slaying Devils and Demons...It has a 23 ego (such fine armor should think rather highly of itself, no?), so I expect it to play havoc upon the party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Uller, post: 233468, member: 413"] I did something similar for a one time unique magic item that will be used in a one-shot high level adventure starting this weekend. Essentially, I made each 5% reduction in Spell Failure worth +1. So I ended up with +5 Arcane(+3) Mithral Breast Plate that had no ASF. Equivalent to +8 mithral armor. Total cost: 68,350gp This is pretty well balanced, IMO. In order to get +10 AC with no ASF with other magic items, one would need (for instance): Bracers of Armor +6(36,000gp) and Amulet of Nat Armor +4(32,000gp). That works out to 68,000gp...so it is roughly even...but you have to use _two_ prescious item slots that could be used for something else. The character with the armor could us an Amulet of Nat Armor, too, increasing his AC even further. (although if he is attacked by incorporeal creatures, he's screwed). The armored character of course suffers the usuall effects of wearing armor: Armor Check Penalties, needs to be proficient or suffer them even more, slowed movement, etc. It's definately close enough for a one-shot adventure, anyway. At lower levels, it is just as close: +2 Arcane(2) Leather would cost 16,000. Bracers of Armor(+4) are the same. I made my Player's PC's armor intelligent and gave it a purpose of hunting and slaying Devils and Demons...It has a 23 ego (such fine armor should think rather highly of itself, no?), so I expect it to play havoc upon the party. ;) [/QUOTE]
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New Magic Armor property: Armor of Arcana
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