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New Magic Item Cost Rules
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<blockquote data-quote="Firzair" data-source="post: 797109" data-attributes="member: 1334"><p>Further there should be rules for limiting the usability of the item, e.g. it could only be used ba a certain race. </p><p>These limits also should raise the creation cost (gp and therefore xp) of the item.</p><p></p><p>Here's my take on limits:</p><p></p><p>[CODE][COLOR=silver]</p><p>Limited to a certain race 1500 gp</p><p>Limited to a certain class 1500 gp</p><p>Limited to a certain alignment or religion 2500 gp</p><p>Limited to only good/neutral/evil creatures 2000 gp </p><p>Limited to only chaotic/neutral/lawful creatures 2000 gp </p><p>Not useable by a certain race 500 gp</p><p>Not useable by a certain class 500 gp</p><p>Not useable by a certain alignment 1000 gp</p><p>Not useable by a certain alignment axis 1500 gp</p><p>Damages users defined by "not useable by" +500 gp per 1W4 per round damage</p><p>Casts harmful spell X on user defined by "not useable by" +cost to cast spell thrice per day (use-activated)</p><p>[/COLOR][/CODE]</p><p>"Limited to" means only functions in the hands of X.</p><p>"Not useable by" means it doesn't function in the hands of X.</p><p>Harmful effects can only be placed in conjunction with "not useable by" effects.</p><p>The different effects stack, the harmful effects only count once on the highest effect.</p><p></p><p>Let me give a few examples:</p><p>I want to create a +2 longsword, limited to elfs, that damages orks (2d4) when held by them. The cost to create would be 1000 gp * (2 * 2) = 4000 gp for the +2 longsword. Now add 1500 gp for the elven limit, then 500 gp for the explicitly not useable by orks, finally (500 gp * 2) more for 2d4 damage per round. That would give a total of 7000 gp base cost, so you'd have to spend 7000 gp and 560 xp for that sword. </p><p></p><p>Or some specific armor, the "valdurian plate of the lion", a +2 full plate that gives a +4 enhancement bonus to strength, only useable by lawful good clerics and that casts Inflict light wounds on evil wearers. Base cost would be 500 gp * (2 * 2) = 4000 gp for the +2 armor enhancement bonus, plus (4 * 4) * 500 gp = 8000 gp for then strength enhancement bonus, doubled for non-armor-bonus type so 16000 gp, for a value of 20000 gp. Now you add the limitations: 1500 gp for clerics only, 2500 gp for lawful good, so we're at 24000 gp. The casting of the spell ILW on evil wearers costs 1500 gp (evil alignment axis) plus the cost to cast the spell use-activated 3 times per day for 300 gp * 3 (per day) * 1 (sl) * 1 (cl) (assumed cast on level 1) so 900 gp more. The total is 26400 gp and 2112 xp.</p><p></p><p>Perhaps the costs are too high...</p><p></p><p>What do you think?</p><p></p><p>Greetings</p><p>Firzair</p></blockquote><p></p>
[QUOTE="Firzair, post: 797109, member: 1334"] Further there should be rules for limiting the usability of the item, e.g. it could only be used ba a certain race. These limits also should raise the creation cost (gp and therefore xp) of the item. Here's my take on limits: [CODE][COLOR=silver] Limited to a certain race 1500 gp Limited to a certain class 1500 gp Limited to a certain alignment or religion 2500 gp Limited to only good/neutral/evil creatures 2000 gp Limited to only chaotic/neutral/lawful creatures 2000 gp Not useable by a certain race 500 gp Not useable by a certain class 500 gp Not useable by a certain alignment 1000 gp Not useable by a certain alignment axis 1500 gp Damages users defined by "not useable by" +500 gp per 1W4 per round damage Casts harmful spell X on user defined by "not useable by" +cost to cast spell thrice per day (use-activated) [/COLOR][/CODE] "Limited to" means only functions in the hands of X. "Not useable by" means it doesn't function in the hands of X. Harmful effects can only be placed in conjunction with "not useable by" effects. The different effects stack, the harmful effects only count once on the highest effect. Let me give a few examples: I want to create a +2 longsword, limited to elfs, that damages orks (2d4) when held by them. The cost to create would be 1000 gp * (2 * 2) = 4000 gp for the +2 longsword. Now add 1500 gp for the elven limit, then 500 gp for the explicitly not useable by orks, finally (500 gp * 2) more for 2d4 damage per round. That would give a total of 7000 gp base cost, so you'd have to spend 7000 gp and 560 xp for that sword. Or some specific armor, the "valdurian plate of the lion", a +2 full plate that gives a +4 enhancement bonus to strength, only useable by lawful good clerics and that casts Inflict light wounds on evil wearers. Base cost would be 500 gp * (2 * 2) = 4000 gp for the +2 armor enhancement bonus, plus (4 * 4) * 500 gp = 8000 gp for then strength enhancement bonus, doubled for non-armor-bonus type so 16000 gp, for a value of 20000 gp. Now you add the limitations: 1500 gp for clerics only, 2500 gp for lawful good, so we're at 24000 gp. The casting of the spell ILW on evil wearers costs 1500 gp (evil alignment axis) plus the cost to cast the spell use-activated 3 times per day for 300 gp * 3 (per day) * 1 (sl) * 1 (cl) (assumed cast on level 1) so 900 gp more. The total is 26400 gp and 2112 xp. Perhaps the costs are too high... What do you think? Greetings Firzair [/QUOTE]
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