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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Magic Item Cost Rules
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<blockquote data-quote="Kerrick" data-source="post: 802825" data-attributes="member: 4722"><p>Yes, it would appear that I did. I forgot that creation cost was only half the base price. Oops.</p><p></p><p></p><p></p><p>I'm not sure where you're getting this. It says on the table that an item with "charges per day" has a base price adjustment of "divide by (5/charges per day)" and gives the helm of teleporation as an example (which can only be used 3/day). Therefore, it would cost LESS than a helm that allowed you to teleport as many times per day as you want.</p><p></p><p></p><p></p><p>Ah, I see what you mean now. It's still basically making a non-permanent spell permanent. Of course, it used to be that you needed permanency to bind the spells into the item if they were to be continuous effects like the ring of protection from evil, but now you just need the feats. So, my point is rather moot.</p><p></p><p></p><p></p><p>Yeah, I know what those are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> What I meant was, I don't understand this line: </p><p></p><p> </p><p></p><p>You're implying there's a numeric value for "Special abilities on armor." I'm assuming that's the plus to market value noted on the armor tables (+1, 2, etc.)?</p><p></p><p> We were going to come up with our creation tables, but then we got sidetracked with half a dozen other projects, and they announced revised creation tables in 3.5, so we're waiting to see what they come up with.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 802825, member: 4722"] Yes, it would appear that I did. I forgot that creation cost was only half the base price. Oops. I'm not sure where you're getting this. It says on the table that an item with "charges per day" has a base price adjustment of "divide by (5/charges per day)" and gives the helm of teleporation as an example (which can only be used 3/day). Therefore, it would cost LESS than a helm that allowed you to teleport as many times per day as you want. Ah, I see what you mean now. It's still basically making a non-permanent spell permanent. Of course, it used to be that you needed permanency to bind the spells into the item if they were to be continuous effects like the ring of protection from evil, but now you just need the feats. So, my point is rather moot. Yeah, I know what those are :P What I meant was, I don't understand this line: You're implying there's a numeric value for "Special abilities on armor." I'm assuming that's the plus to market value noted on the armor tables (+1, 2, etc.)? We were going to come up with our creation tables, but then we got sidetracked with half a dozen other projects, and they announced revised creation tables in 3.5, so we're waiting to see what they come up with. [/QUOTE]
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