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New Magic Item Cost
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<blockquote data-quote="der_kluge" data-source="post: 1293842" data-attributes="member: 945"><p>All I'm saying, James, is that to purchase *anything* for 1,000,000 gold coins borders on absurdity. Even if said thing is paid for with tracts of land, art, or whatever, the sheer difficulty in having someone acquire all the necessary ingredients only to *just* sell it is moronic. I'm not blaming you, I'm blaming the system.</p><p></p><p>What 25th level cleric would go out, spend a year of his life acquiring hard to find components and ingredients, and whatnot, spend the months of devoted research and artisanship to make such a thing, and then turn around and sell it? Would it be for profit? That's ludicrous since he's already theoretically invested 500,000 gold coins in the creation of the item - either by purchasing the components outright, or utilizing his own resources to defeat the creatures necessary to give him the needed components.</p><p></p><p>The GP limit on a Metropolis is 100,000gp. To have *anything* be worth 1,000,000 is akin to purchasing something in our world (by an individual) at a value of something equivalent to our national debt. No one has that kind of money. My cost of 140kgp (creation cost, 284kgp market cost) is already more than a Metropolis can support, and in a low magic setting, it might be more than the entire economy of the planet!</p><p></p><p>The item is not uber powerful, the GM himself stated as such. All it really does is give him a few extra spell slots per day - not game breaking stuff. As a player, no way in Hades would I pay a million gold coins for it, and no way in reality should a PC even have that much money. It's just borders on the ridiculous. Epic level cities aside, bringing that much wealth into an economy is just going to devestate it. D&D gets absurdly stupid at high levels for this very reason. Treasure acquired by PCs needs to be sloping curve that does not correspond to level. As it is, it's a straight, diagonal line that reaches further and further upwards into the stratosphere. </p><p></p><p>This cleric should be ashamed of himself for even possessing a million gold coins. Think of all the needy peasants and starving children that could be fed with that money. The GM, IMHO, needs to rethink the economy of his world to bring it back into reality.</p><p></p><p>The Artificer's Handbook has a more reasonable, yet scalable approach to the costs of the magic item creation. Like Bard stated, the limiting factor of these rules isn't the *cost*, because as is so easily demonstrated, high level PCs just have so much of it. A 33rd level cleric isn't going to balk at the price of anything. The limiting factor is the number of spell slots, which according to my estimation is unobtainable by this PC. No way would I allow a PC to purchase this item, for the simple fact that it would take far too much to actually create it. That, if said item were actually created, it would be gifted to someone worthy, to perform a great service. It would never just be *sold* on the open market.</p><p></p><p>Yes, I have done a lot of thinking about the economies of D&D. My conclusion is that they make no sense.</p><p></p><p>Consider the cost of the Pearl of Power. This item is essentially a bunch of pearls of power rolled into one. 5 9th level pearls, 3 6th level pearls, and 3 4th level pearls. The cost of that is 405k + 108k + 48k = 561,000gp. That doesn't include the cost of the divine favor. Which, even at 9 castings per day is only an additional 9,000gp, for a total of 570kgp.</p><p></p><p>So, even the cost of 1,000,000gp is WAY high, even following the normal PHB method.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1293842, member: 945"] All I'm saying, James, is that to purchase *anything* for 1,000,000 gold coins borders on absurdity. Even if said thing is paid for with tracts of land, art, or whatever, the sheer difficulty in having someone acquire all the necessary ingredients only to *just* sell it is moronic. I'm not blaming you, I'm blaming the system. What 25th level cleric would go out, spend a year of his life acquiring hard to find components and ingredients, and whatnot, spend the months of devoted research and artisanship to make such a thing, and then turn around and sell it? Would it be for profit? That's ludicrous since he's already theoretically invested 500,000 gold coins in the creation of the item - either by purchasing the components outright, or utilizing his own resources to defeat the creatures necessary to give him the needed components. The GP limit on a Metropolis is 100,000gp. To have *anything* be worth 1,000,000 is akin to purchasing something in our world (by an individual) at a value of something equivalent to our national debt. No one has that kind of money. My cost of 140kgp (creation cost, 284kgp market cost) is already more than a Metropolis can support, and in a low magic setting, it might be more than the entire economy of the planet! The item is not uber powerful, the GM himself stated as such. All it really does is give him a few extra spell slots per day - not game breaking stuff. As a player, no way in Hades would I pay a million gold coins for it, and no way in reality should a PC even have that much money. It's just borders on the ridiculous. Epic level cities aside, bringing that much wealth into an economy is just going to devestate it. D&D gets absurdly stupid at high levels for this very reason. Treasure acquired by PCs needs to be sloping curve that does not correspond to level. As it is, it's a straight, diagonal line that reaches further and further upwards into the stratosphere. This cleric should be ashamed of himself for even possessing a million gold coins. Think of all the needy peasants and starving children that could be fed with that money. The GM, IMHO, needs to rethink the economy of his world to bring it back into reality. The Artificer's Handbook has a more reasonable, yet scalable approach to the costs of the magic item creation. Like Bard stated, the limiting factor of these rules isn't the *cost*, because as is so easily demonstrated, high level PCs just have so much of it. A 33rd level cleric isn't going to balk at the price of anything. The limiting factor is the number of spell slots, which according to my estimation is unobtainable by this PC. No way would I allow a PC to purchase this item, for the simple fact that it would take far too much to actually create it. That, if said item were actually created, it would be gifted to someone worthy, to perform a great service. It would never just be *sold* on the open market. Yes, I have done a lot of thinking about the economies of D&D. My conclusion is that they make no sense. Consider the cost of the Pearl of Power. This item is essentially a bunch of pearls of power rolled into one. 5 9th level pearls, 3 6th level pearls, and 3 4th level pearls. The cost of that is 405k + 108k + 48k = 561,000gp. That doesn't include the cost of the divine favor. Which, even at 9 castings per day is only an additional 9,000gp, for a total of 570kgp. So, even the cost of 1,000,000gp is WAY high, even following the normal PHB method. [/QUOTE]
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