Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Magic Item Cost
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1293946" data-attributes="member: 13098"><p>Redoing the spell slots is not a problem. Add 4 to the spell slot levels. Quite a few of which will only be attainable by Epic level characters. My Artificer's Handbook is in the other room and I am lazy right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I will extrapolate what the spell slot use will be.</p><p></p><p>Mass Heal: 10 - 13th level spell slots</p><p>Greater Dispel Magic: 11 - 10th level spell slots</p><p>Restoration: 12 - 8th level spell slots </p><p>Divine Favor: 19 - 5th level spell slots (Though, since it is a personal spell, it should probably be 23 - 5th level spell slots.</p><p></p><p>Domain spell slots would really only be applicable if you had those spells available in your domain. The spells must be cast each day that the item is created. In this case, a cleric trying to make this solo is going to have to have access to all those spell slots every day. </p><p></p><p>In this case, I would expect that the cleric would memorize a quickened Divine Favor in 5th, 6th, and 7th level slots, a quickened Restoration in 8th and 9th level slots, a Greater Dispel Magic in 10th, 11th, and 12th level slots and a Quickened Mass Heal in 13th+ level slots. So, this cleric will have also spent feats bumping up his max spell level</p><p></p><p>More likely, this would be a small group of Epic level clerics working together to create an Epic level item. </p><p></p><p>OK, time to stop being lazy. Let me see what the eyeball on the time period to create it will be. </p><p></p><p>Mass Heal = 380 hours</p><p>Greater Dispel Magic = 330 Hours</p><p>Restoration = 180 hours</p><p>Divine Favor = 361 hours</p><p>Total of 1251 hours or 157 days (at 8 hours a day)</p><p></p><p>That is a sizable investment of time. There are no explicit extensions to the Artificer's Handbook to handle Epic level items. It is easy to extrapolate them (as I have done), but the inclusion of a few feats to bring down the time constraints would be nice. After all, by the ELH, this item will probably only take 100 days to create at a 1,000,000 gp Market Value. </p><p></p><p>I won't comment on the likelihood of a given cleric taking the time to create this item for resale because that is entirely game oriented. Whatever rationale works best for your game is what you should use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The same goes for item creation rules. In my case, I think the Artificer's Handbook gives me different options than I would have looked at otherwise and I am pleased with the results. </p><p></p><p>Threads to check out. (A search turns up 42 threads with Artificers in the content. I will post the 2 relelvant ones I remember posting in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) I think we are probably starting to get off topic, so I would suggest that if we want to continue the discussion, we should make a new topic and be a bit more general. This is a cool item and somebody else might want to scope it out later without having to wade into a discussion on the item creation rules.</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=60888" target="_blank">http://www.enworld.org/forums/showthread.php?t=60888</a></p><p><a href="http://www.enworld.org/forums/showthread.php?t=63558" target="_blank">http://www.enworld.org/forums/showthread.php?t=63558</a></p></blockquote><p></p>
[QUOTE="BSF, post: 1293946, member: 13098"] Redoing the spell slots is not a problem. Add 4 to the spell slot levels. Quite a few of which will only be attainable by Epic level characters. My Artificer's Handbook is in the other room and I am lazy right now. :) I will extrapolate what the spell slot use will be. Mass Heal: 10 - 13th level spell slots Greater Dispel Magic: 11 - 10th level spell slots Restoration: 12 - 8th level spell slots Divine Favor: 19 - 5th level spell slots (Though, since it is a personal spell, it should probably be 23 - 5th level spell slots. Domain spell slots would really only be applicable if you had those spells available in your domain. The spells must be cast each day that the item is created. In this case, a cleric trying to make this solo is going to have to have access to all those spell slots every day. In this case, I would expect that the cleric would memorize a quickened Divine Favor in 5th, 6th, and 7th level slots, a quickened Restoration in 8th and 9th level slots, a Greater Dispel Magic in 10th, 11th, and 12th level slots and a Quickened Mass Heal in 13th+ level slots. So, this cleric will have also spent feats bumping up his max spell level More likely, this would be a small group of Epic level clerics working together to create an Epic level item. OK, time to stop being lazy. Let me see what the eyeball on the time period to create it will be. Mass Heal = 380 hours Greater Dispel Magic = 330 Hours Restoration = 180 hours Divine Favor = 361 hours Total of 1251 hours or 157 days (at 8 hours a day) That is a sizable investment of time. There are no explicit extensions to the Artificer's Handbook to handle Epic level items. It is easy to extrapolate them (as I have done), but the inclusion of a few feats to bring down the time constraints would be nice. After all, by the ELH, this item will probably only take 100 days to create at a 1,000,000 gp Market Value. I won't comment on the likelihood of a given cleric taking the time to create this item for resale because that is entirely game oriented. Whatever rationale works best for your game is what you should use. :) The same goes for item creation rules. In my case, I think the Artificer's Handbook gives me different options than I would have looked at otherwise and I am pleased with the results. Threads to check out. (A search turns up 42 threads with Artificers in the content. I will post the 2 relelvant ones I remember posting in. ;)) I think we are probably starting to get off topic, so I would suggest that if we want to continue the discussion, we should make a new topic and be a bit more general. This is a cool item and somebody else might want to scope it out later without having to wade into a discussion on the item creation rules. [url]http://www.enworld.org/forums/showthread.php?t=60888[/url] [url]http://www.enworld.org/forums/showthread.php?t=63558[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Magic Item Cost
Top