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General Tabletop Discussion
*Pathfinder & Starfinder
New magic item : Dominion blade
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<blockquote data-quote="Infinite Monkey@Work" data-source="post: 425746" data-attributes="member: 4729"><p>A dominion blade looks like a long bone that has been fashioned into a dagger. It acts like a <i>dagger +1</i> until it gets a critical hit on a target. When a dominion blade scores a critical hit, it locks itself into the flesh of the target, and attempts to <i>dominate</i> them. Each round, the target must make a Will save DC 20 or be affected by the daggers dominating power. The dagger can be pulled out with a strength check DC 20, causing 1d6 damage to the target.</p><p></p><p>The magic of the dagger, if it takes effect, dominates the target to the will of the original crafter of the dagger. It also opens a permanant telepathic link with the crafter, through which their new slave can be given orders. The domination effect will affect anything even vaguely sentient, even if it is normally immune to mind-affecting magic. The telepathy allows the crafter to command the target, even if they don't share a common language. The effect can only be dispelled by removing the dagger as above or killing to crafter (See below.)</p><p></p><p>In order to make a Dominion blade, a small amount of bone matter from the crafter is required. This causes a permanent loss of 1 hit point. Any magic which restores this lost hit point causes the dominion blade to lose its powers, as does killing the crafter.</p><p></p><p></p><p>I'm unsure as to caster level, spell requirements and cost.</p><p></p><p>So, what do you think?</p></blockquote><p></p>
[QUOTE="Infinite Monkey@Work, post: 425746, member: 4729"] A dominion blade looks like a long bone that has been fashioned into a dagger. It acts like a <i>dagger +1</i> until it gets a critical hit on a target. When a dominion blade scores a critical hit, it locks itself into the flesh of the target, and attempts to <i>dominate</i> them. Each round, the target must make a Will save DC 20 or be affected by the daggers dominating power. The dagger can be pulled out with a strength check DC 20, causing 1d6 damage to the target. The magic of the dagger, if it takes effect, dominates the target to the will of the original crafter of the dagger. It also opens a permanant telepathic link with the crafter, through which their new slave can be given orders. The domination effect will affect anything even vaguely sentient, even if it is normally immune to mind-affecting magic. The telepathy allows the crafter to command the target, even if they don't share a common language. The effect can only be dispelled by removing the dagger as above or killing to crafter (See below.) In order to make a Dominion blade, a small amount of bone matter from the crafter is required. This causes a permanent loss of 1 hit point. Any magic which restores this lost hit point causes the dominion blade to lose its powers, as does killing the crafter. I'm unsure as to caster level, spell requirements and cost. So, what do you think? [/QUOTE]
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New magic item : Dominion blade
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