Or 'force armor', if you prefer.
If, like me, you don't like how 3e stopped high level characters wearing armour, try this idea, inspired by 1e/2e magic armor and by my desire to see Thrin, God of Cavaliers, wearing armor in the forthcoming Immortals Handbook!
Mage armour is created when a Wizard takes a masterwork suit of armor and enchants it so that most of its mass becomes incorporeal, it becomes as light and comfortable as normal clothing while giving enhanced protection, and is effective against incorporeal creatures. It gives an Armor bonus to the wearer equal to at least the mundane form of the armour +1, and costs the same as bracers of armor, with which it is identical in all respects, save that it is created via the 'craft arms and armor' feat, and optionally you may allow magic bracers, eg of archery, to be worn with it, but then not other vestments/armor etc.
Mage armor +1 (eg shirt or loincloth): 1000 gp
Mage armor +2 (padded): 4000 gp
Mage armor +3 (leather): 9000 gp
Mage armor + 4 (studded): 16000 gp
Mage armor +5 (scalemail or chain shirt): 25000 gp
Mage armor +6 (breastplate or chainmail) 36000 gp
Mage armor +7 (banded or splint) 49000 gp
Mage armor +8 (half plate) 64000 gp
Mage armor +9 (full plate) 81000gp
() denotes the best type of armour it can be based off, you can have +9 leather mage armor if desired. Using higher quality armor as the base merely reduces the cost of the additional magic substances required. Also, in an anti-magic shell it becomes regular armour or clothing of the type enchanted, which could be handy.
Prerequisites: Craft arms and armor, mage armor spell, caster level is 2X the armor bonus.
Thoughts? Was this too obvious to mention?
If, like me, you don't like how 3e stopped high level characters wearing armour, try this idea, inspired by 1e/2e magic armor and by my desire to see Thrin, God of Cavaliers, wearing armor in the forthcoming Immortals Handbook!

Mage armour is created when a Wizard takes a masterwork suit of armor and enchants it so that most of its mass becomes incorporeal, it becomes as light and comfortable as normal clothing while giving enhanced protection, and is effective against incorporeal creatures. It gives an Armor bonus to the wearer equal to at least the mundane form of the armour +1, and costs the same as bracers of armor, with which it is identical in all respects, save that it is created via the 'craft arms and armor' feat, and optionally you may allow magic bracers, eg of archery, to be worn with it, but then not other vestments/armor etc.
Mage armor +1 (eg shirt or loincloth): 1000 gp
Mage armor +2 (padded): 4000 gp
Mage armor +3 (leather): 9000 gp
Mage armor + 4 (studded): 16000 gp
Mage armor +5 (scalemail or chain shirt): 25000 gp
Mage armor +6 (breastplate or chainmail) 36000 gp
Mage armor +7 (banded or splint) 49000 gp
Mage armor +8 (half plate) 64000 gp
Mage armor +9 (full plate) 81000gp
() denotes the best type of armour it can be based off, you can have +9 leather mage armor if desired. Using higher quality armor as the base merely reduces the cost of the additional magic substances required. Also, in an anti-magic shell it becomes regular armour or clothing of the type enchanted, which could be handy.
Prerequisites: Craft arms and armor, mage armor spell, caster level is 2X the armor bonus.
Thoughts? Was this too obvious to mention?
