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<blockquote data-quote="Mulgorath" data-source="post: 4497092" data-attributes="member: 75329"><p><strong>Two new magic items that I'm thinking of introducing into my campaign. Comments and suggestions are welcome... </strong></p><p> </p><p><strong>Pocket Dimension </strong></p><p>Wondrous Item </p><p>Level 8 </p><p>Power: (Weekly Healing,Dimensional Folding) Standard Action. </p><p>Effect: Once triggered, this egg-shaped object forms an extra-dimensional pocket-plane in a burst 1. The user can designate which willing creatures are affected by the burst. The pocket-plane exists outside normal time and space and is undetectable. The plane can be maintained for a maximum of 2 turns, after which all occupants return to normal space. Creatures within the pocket plane cannot view the outside world. Those within the pocket-plane are treated as if they had taken a short rest. </p><p> </p><p><strong>Necrotic Gloves</strong></p><p>Item Slot: Hands</p><p>Level 7 </p><p>Property: Gain a +1 item bonus to death saving throws.</p><p>Power: (Daily Healing, Necrotic) Standard Action. Make a melee attack: Dexterity +4 vs. Reflex; on a hit deal 2d6 necrotic damage and you regain hit points equal to half the damage dealt.</p></blockquote><p></p>
[QUOTE="Mulgorath, post: 4497092, member: 75329"] [B]Two new magic items that I'm thinking of introducing into my campaign. Comments and suggestions are welcome... [/B] [B]Pocket Dimension [/B] Wondrous Item Level 8 Power: (Weekly Healing,Dimensional Folding) Standard Action. Effect: Once triggered, this egg-shaped object forms an extra-dimensional pocket-plane in a burst 1. The user can designate which willing creatures are affected by the burst. The pocket-plane exists outside normal time and space and is undetectable. The plane can be maintained for a maximum of 2 turns, after which all occupants return to normal space. Creatures within the pocket plane cannot view the outside world. Those within the pocket-plane are treated as if they had taken a short rest. [B]Necrotic Gloves[/B] Item Slot: Hands Level 7 Property: Gain a +1 item bonus to death saving throws. Power: (Daily Healing, Necrotic) Standard Action. Make a melee attack: Dexterity +4 vs. Reflex; on a hit deal 2d6 necrotic damage and you regain hit points equal to half the damage dealt. [/QUOTE]
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