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*Pathfinder & Starfinder
New magic system...(long)
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<blockquote data-quote="evildmguy" data-source="post: 296800" data-attributes="member: 6092"><p><strong>SAGA and Alternity</strong></p><p></p><p>ES: Very nice system. I am trying to write up a combo of SAGA and Alternity myself, so I liked what you did here. Cleared up some areas for me! </p><p></p><p>Few things to note. I understand this and I think you do, I am just clarifying.</p><p></p><p>This is for SLOW casting times. Spell casters are NOT emphasized as much. Makes sense because they end up being able to do a LOT more later. </p><p></p><p>This does tend to emphasize fighting more. Even Magic Missile takes 2 rounds to cast! </p><p></p><p>One thing I noticed was the "forcing" of magical features onto the elements. While I think what you have mostly works, what if you went back to what SAGA had? (Pyromancy, sprititualism, divination, hydromancy, etc.) You could divide them by arcane and divine as well. Then, an arcane caster could have perhaps INT modifier number of spheres. Or perhaps this would be function of level. This would allow a lot more miscellaneous spells that people are asking about. </p><p></p><p>Finally, I do think examples would be a good idea. Gives everyone you ideas of stuff as well as seeing what those spells take. </p><p></p><p>Can you show me (us) the following spells?</p><p></p><p>Polymorph Self</p><p>Stoneskin</p><p>Legend Lore</p><p>Eyebite (any version)</p><p>Any Bigby's hand spell</p><p>Teleport</p><p>Telekinesis</p><p>Protection from Arrows</p><p>Horrid Wilting</p><p>Any Prismatic spell</p><p>(Mass) Haste</p><p>Mage Hand</p><p>Resistance</p><p></p><p>I know this is thinking in the "old system" terms. So, if you don't intend any of these spells, say that as well. It just helps with the communication.</p><p></p><p>Thanks!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 296800, member: 6092"] [b]SAGA and Alternity[/b] ES: Very nice system. I am trying to write up a combo of SAGA and Alternity myself, so I liked what you did here. Cleared up some areas for me! Few things to note. I understand this and I think you do, I am just clarifying. This is for SLOW casting times. Spell casters are NOT emphasized as much. Makes sense because they end up being able to do a LOT more later. This does tend to emphasize fighting more. Even Magic Missile takes 2 rounds to cast! One thing I noticed was the "forcing" of magical features onto the elements. While I think what you have mostly works, what if you went back to what SAGA had? (Pyromancy, sprititualism, divination, hydromancy, etc.) You could divide them by arcane and divine as well. Then, an arcane caster could have perhaps INT modifier number of spheres. Or perhaps this would be function of level. This would allow a lot more miscellaneous spells that people are asking about. Finally, I do think examples would be a good idea. Gives everyone you ideas of stuff as well as seeing what those spells take. Can you show me (us) the following spells? Polymorph Self Stoneskin Legend Lore Eyebite (any version) Any Bigby's hand spell Teleport Telekinesis Protection from Arrows Horrid Wilting Any Prismatic spell (Mass) Haste Mage Hand Resistance I know this is thinking in the "old system" terms. So, if you don't intend any of these spells, say that as well. It just helps with the communication. Thanks! edg [/QUOTE]
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