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New Magic System [not again!!]
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<blockquote data-quote="mercucio" data-source="post: 1665212" data-attributes="member: 7928"><p><strong>Hello All</strong></p><p></p><p>Hello!</p><p></p><p><strong>At the moment I am working on a GW Warhammer based campaign world for my warhammer obsessed PC's to play in. Changing the magic system has me a little stumped though.</strong></p><p></p><p></p><p>Ah, the joys of the incredibly cool Warhammer universe =). Did you know Green Ronin’s going to be producing the next edition of Warhammer Fantasy Roleplaying? No idea if it’ll be d20, but we can hope <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>Anyways, on to your quandry of the 8 colleges. The idea of being a specialist in your college makes sense. However, on that note you’ll also need oppossed colleges. The idea of a small list of interdisciplinary spells (5-8 so per level sounds about right) is also a good one. However, you’re going to have to come up with a pretty comprehensive set of lists for each college.</p><p></p><p><strong>LORE OF THE BEASTS:</strong> Any spell dealing with animals, <em>summon nature’s ally I-IX</em> (no elementals, fey ok), ability enhancement spells (<em>bull’s strength, fox’s cunning, </em> ect), <em>haste</em>, lots of physical enhancement spells, limited selection from druid list.</p><p><em>Opposing Schools:</em> Choose any two from the following list: Death, Fire, Metal, Shadow.</p><p></p><p><strong>LORE OF DEATH (Amethyst)</strong>: Necromancy spells, fear spells, inflict spells, spells with the Darkness descriptor, <em>speak with dead, deathwatch</em>, ect.</p><p><em>Opposing Schools:</em> Choose any two from the following list: Beast, Life, Light, Shadow.</p><p></p><p><strong>LORE OF FIRE (Red)</strong>: Any spells with the Fire descriptor. Moderate selection of spells with the Light descriptor, <em>Summon monster I–IX, planar binding</em> series as Fire spells only.</p><p><em>Opposing Schools:</em> Choose any two from the following list: Beast, Life, Metal, Shadow.</p><p></p><p><strong>LORE OF THE HEAVENS (Celestial)</strong>: Any spell with the Air descriptor, any spell dealing with weather. <em>Summon monster I–IX, planar binding</em> series as Air spells only. Divination magic, including augury and divination from cleric list.</p><p><em>Opposing Schools:</em> Choose any two from the following list: Beast, Death, Life, Metal.</p><p></p><p><strong>LORE OF LIFE:</strong> Any spell dealing plants, any spell dealing with earth or stone, limited (levels 1-4) cure/healing magic, limited weather magic, limited selection from druid list</p><p><em>Opposing Schools:</em> Choose any two from the following list: Death, Fire, Metal, Shadow.</p><p></p><p><strong>LORE OF LIGHT (Bright): </strong> Any spell with the light descriptor, limited (levels 1-6) cure/healing magic, some abjuration; heroism, greater heroism, good hope, remove fear, and similar spells. Limited selection of spells with Good descriptor.</p><p><em>Opposing Schools:</em> Choose any two from the following list: Death, Metal, Shadow.</p><p></p><p><strong>LORE OF METAL (Gold):</strong> Any spell dealing metal, lots of transmutation spells, especially <em>polymorph</em> series, <em>minor</em> and <em>major creation</em>, <em>fabricate</em>, ect. </p><p><em>Opposing Schools:</em> Choose any two from the following list: Beast, Life, Heavens, Shadow.</p><p></p><p><strong>LORE OF SHADOW (Grey):</strong> Any spell with the darkness descriptor, illusions, spells of trickery or deceit, enchantment spells</p><p><em>Opposing Schools:</em> Choose any two from the following list: Beasts, Fire, Light, Metal, Shadow.</p><p></p><p>NOTE: Opposing Lores are just guesses.</p><p></p><p>Also, in Warhammer Quest we are shown the the battle-wizard archtype, who is the equivalent of the D&D generalist wizard. You may want to make something like this available to your players as well. </p><p></p><p>Using spell points in fine, but I’d ditch the winds of magic mechanic. Way to clunky. That or make it a dramatic mechanic and remove it from everyday usage.</p></blockquote><p></p>
[QUOTE="mercucio, post: 1665212, member: 7928"] [B]Hello All[/B] Hello! [B]At the moment I am working on a GW Warhammer based campaign world for my warhammer obsessed PC's to play in. Changing the magic system has me a little stumped though.[/B] Ah, the joys of the incredibly cool Warhammer universe =). Did you know Green Ronin’s going to be producing the next edition of Warhammer Fantasy Roleplaying? No idea if it’ll be d20, but we can hope :). Anyways, on to your quandry of the 8 colleges. The idea of being a specialist in your college makes sense. However, on that note you’ll also need oppossed colleges. The idea of a small list of interdisciplinary spells (5-8 so per level sounds about right) is also a good one. However, you’re going to have to come up with a pretty comprehensive set of lists for each college. [B]LORE OF THE BEASTS:[/B] Any spell dealing with animals, [I]summon nature’s ally I-IX[/I] (no elementals, fey ok), ability enhancement spells ([I]bull’s strength, fox’s cunning, [/I] ect), [I]haste[/I], lots of physical enhancement spells, limited selection from druid list. [I]Opposing Schools:[/I] Choose any two from the following list: Death, Fire, Metal, Shadow. [B]LORE OF DEATH (Amethyst)[/B]: Necromancy spells, fear spells, inflict spells, spells with the Darkness descriptor, [I]speak with dead, deathwatch[/I], ect. [I]Opposing Schools:[/I] Choose any two from the following list: Beast, Life, Light, Shadow. [B]LORE OF FIRE (Red)[/B]: Any spells with the Fire descriptor. Moderate selection of spells with the Light descriptor, [I]Summon monster I–IX, planar binding[/I] series as Fire spells only. [I]Opposing Schools:[/I] Choose any two from the following list: Beast, Life, Metal, Shadow. [B]LORE OF THE HEAVENS (Celestial)[/B]: Any spell with the Air descriptor, any spell dealing with weather. [I]Summon monster I–IX, planar binding[/I] series as Air spells only. Divination magic, including augury and divination from cleric list. [I]Opposing Schools:[/I] Choose any two from the following list: Beast, Death, Life, Metal. [B]LORE OF LIFE:[/B] Any spell dealing plants, any spell dealing with earth or stone, limited (levels 1-4) cure/healing magic, limited weather magic, limited selection from druid list [I]Opposing Schools:[/I] Choose any two from the following list: Death, Fire, Metal, Shadow. [B]LORE OF LIGHT (Bright): [/B] Any spell with the light descriptor, limited (levels 1-6) cure/healing magic, some abjuration; heroism, greater heroism, good hope, remove fear, and similar spells. Limited selection of spells with Good descriptor. [I]Opposing Schools:[/I] Choose any two from the following list: Death, Metal, Shadow. [B]LORE OF METAL (Gold):[/B] Any spell dealing metal, lots of transmutation spells, especially [I]polymorph[/I] series, [I]minor[/I] and [I]major creation[/I], [I]fabricate[/I], ect. [I]Opposing Schools:[/I] Choose any two from the following list: Beast, Life, Heavens, Shadow. [B]LORE OF SHADOW (Grey):[/B] Any spell with the darkness descriptor, illusions, spells of trickery or deceit, enchantment spells [I]Opposing Schools:[/I] Choose any two from the following list: Beasts, Fire, Light, Metal, Shadow. NOTE: Opposing Lores are just guesses. Also, in Warhammer Quest we are shown the the battle-wizard archtype, who is the equivalent of the D&D generalist wizard. You may want to make something like this available to your players as well. Using spell points in fine, but I’d ditch the winds of magic mechanic. Way to clunky. That or make it a dramatic mechanic and remove it from everyday usage. [/QUOTE]
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