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Community
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New Magic Weapon Special Ability: Reappearing
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<blockquote data-quote="CombatWombat51" data-source="post: 1294510" data-attributes="member: 10473"><p>I think +2 is fine. I have experience with this exact enchantment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . A few months before 3E came out, my fighter character found a magical guantlet that allowed him to throw any melee weapon and teleport back into his hand immidiately, just as you described. Anyhow, I've had, and used, that glove with super-kewl greatsword for all of 3E and now 3.5, and there haven't been any balance problems. A range increment of 10' simply sucks when compared to a real ranged attack. I find it's most useful when a creature runs away and instead of chasing it down and getting one attack, I can stand there and get a full attack on it, though with penalties for range.</p><p></p><p>As for it making magical thrown weapons too powerful, I can see BSF'spoint, but I don't think that's such a bad thing at higher level play, which is when an item like this would come into being. So it allows a thrower to get through DR of creatures without carrying an extremely expensve golf bag? The archer gets arrows 50 for 1, the basher doesn't throw his weapon away... seems like giving the thrower back his stuff, at the cost of +2, is plenty fair.</p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1294510, member: 10473"] I think +2 is fine. I have experience with this exact enchantment :D . A few months before 3E came out, my fighter character found a magical guantlet that allowed him to throw any melee weapon and teleport back into his hand immidiately, just as you described. Anyhow, I've had, and used, that glove with super-kewl greatsword for all of 3E and now 3.5, and there haven't been any balance problems. A range increment of 10' simply sucks when compared to a real ranged attack. I find it's most useful when a creature runs away and instead of chasing it down and getting one attack, I can stand there and get a full attack on it, though with penalties for range. As for it making magical thrown weapons too powerful, I can see BSF'spoint, but I don't think that's such a bad thing at higher level play, which is when an item like this would come into being. So it allows a thrower to get through DR of creatures without carrying an extremely expensve golf bag? The archer gets arrows 50 for 1, the basher doesn't throw his weapon away... seems like giving the thrower back his stuff, at the cost of +2, is plenty fair. [/QUOTE]
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New Magic Weapon Special Ability: Reappearing
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