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*Pathfinder & Starfinder
New Main FAQ Rundown (mostly Haste)
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<blockquote data-quote="dcollins" data-source="post: 476119" data-attributes="member: 876"><p>Here's an executive summary of the new elements added to the 11/16 version of the Main FAQ:</p><p></p><p>(1) An extended example (2 pages) of suggested rulings for adjudicating awareness and surprise. He recommends that Spot checks are most applicable outdoors, Listen checks indoors. (He also recommends that a group of Hiders Take 10 on their Hide check, which I've suggested in the past.)</p><p></p><p>(2) <em>Armor of speed</em> should work like <em>boots of speed</em> (10 rounds per day), and be priced as a +2 bonus.</p><p></p><p>(3) <em>Boots of speed</em> require a standard action to activate or deactivate.</p><p></p><p>(4) <em>Haste</em> does <em>not</em> allow a Spring Attacker to make a full attack.</p><p></p><p>(5) <em>Haste</em> does not allow one to sidestep "per-turn" limitations -- such as for 5 ft. steps, or charging-in-a-straight-line. (This last question text, I must note, is verbatim from an email query I sent the Sage myself.)</p><p></p><p></p><p><strong>Opinion-Editiorial:</strong> I fundamentally agree with rulings #1-#4, although clearly #2 is a rules change (at least regarding the price), and I truly wish items like these appeared in Errata and not the FAQ, which is ostensibly for clarifications only.</p><p></p><p>#5 I really wish had been ruled in the other direction. I've had this ruling since Skip kindly emailed it to me a few months ago. Nonetheless, it would be easier if each action in a round was adjudicated entirely separately, instead of tracking or even back-tracking (such as full move-only, then later partial attack) certain "per-turn" limitations.</p><p></p><p></p><p><em>Edit:</em> Is this or is this not actually new this weekend? The WOTC web page marks it as revised on 11/16, but the PDF itself is dated 10/25.</p></blockquote><p></p>
[QUOTE="dcollins, post: 476119, member: 876"] Here's an executive summary of the new elements added to the 11/16 version of the Main FAQ: (1) An extended example (2 pages) of suggested rulings for adjudicating awareness and surprise. He recommends that Spot checks are most applicable outdoors, Listen checks indoors. (He also recommends that a group of Hiders Take 10 on their Hide check, which I've suggested in the past.) (2) [i]Armor of speed[/i] should work like [i]boots of speed[/i] (10 rounds per day), and be priced as a +2 bonus. (3) [i]Boots of speed[/i] require a standard action to activate or deactivate. (4) [i]Haste[/i] does [i]not[/i] allow a Spring Attacker to make a full attack. (5) [i]Haste[/i] does not allow one to sidestep "per-turn" limitations -- such as for 5 ft. steps, or charging-in-a-straight-line. (This last question text, I must note, is verbatim from an email query I sent the Sage myself.) [b]Opinion-Editiorial:[/b] I fundamentally agree with rulings #1-#4, although clearly #2 is a rules change (at least regarding the price), and I truly wish items like these appeared in Errata and not the FAQ, which is ostensibly for clarifications only. #5 I really wish had been ruled in the other direction. I've had this ruling since Skip kindly emailed it to me a few months ago. Nonetheless, it would be easier if each action in a round was adjudicated entirely separately, instead of tracking or even back-tracking (such as full move-only, then later partial attack) certain "per-turn" limitations. [i]Edit:[/i] Is this or is this not actually new this weekend? The WOTC web page marks it as revised on 11/16, but the PDF itself is dated 10/25. [/QUOTE]
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