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<blockquote data-quote="dcollins" data-source="post: 529690" data-attributes="member: 876"><p>A rundown of additions to the Main Official D&D FAQ, v11222002 (posted by Wizards on 12/14/2002):</p><p></p><p></p><p><strong>List of Additions</strong></p><p>(1) Point-buy ability scores first, then apply racial modifiers.</p><p>(2) "Mighty smiting" (OA) gives only one extra smite/day, even if the character has multiple different smiting abilities (which is rather rare).</p><p>(3) For sneak attack vs. uncanny dodge (can't be flanked), stack up all class levels in the relevant ability for either character, then compare.</p><p>(4) When losing a level, lose the highest class level first. If equal, you must randomly determine the loss.</p><p>(5) Prestige classes that do not mention multiclassing restrictions have no multiclassing restrictions.</p><p>(6) Spending skill points on Speak Language allows you to speak new languages, not merely become literate in languages youi already speak.</p><p>(7) Martial and Exotic Weapon Non-proficiency penalties do not stack. However, if you are Medium-size and lack Exotic Weapon Proficiency (bastard sword), then you are entirely prohibited from using it one-handed.</p><p>(8) An extended example that critical hit damage multipliers work in the usual way. "...extra damage from a two-handed weapon (Str x1.5) is multiplied for a confirmed critical hit."</p><p>(9) You may Take 10 on a Spellcraft check for copying a spell into a spellbook.</p><p>(10) While force effects from the Material can affect the Ethereal, the reverse is not true. Manifested ghosts are an exception to this rule.</p><p>(11) Someone taking cover behind someone with a "shield" spell gains no protection from the "shield".</p><p>(12) If using "true strike" against an invisible person, you must still guess the correct space, and only then does it negate the miss chance. "True strike" only negates miss chances from concealment (e.g., not "blink").</p><p></p><p></p><p><strong>Opinion/Editorial</strong></p><p>As usual, most of the FAQ clarifications are pretty clear and correct when compared to the core rules.</p><p></p><p>However, I think that the following may be controversial and/or counter to how the core rules treat the subject: </p><p>- Item #4: This is the first I've heard of any requirement to randomly determine equal-levels-to-be-lost. </p><p>- Item #7: The phrasing in the PHB doesn't really support the banned-from-a-bastard-sword-in-one-hand-without-Exotic-proficiency ruling.</p></blockquote><p></p>
[QUOTE="dcollins, post: 529690, member: 876"] A rundown of additions to the Main Official D&D FAQ, v11222002 (posted by Wizards on 12/14/2002): [b]List of Additions[/b] (1) Point-buy ability scores first, then apply racial modifiers. (2) "Mighty smiting" (OA) gives only one extra smite/day, even if the character has multiple different smiting abilities (which is rather rare). (3) For sneak attack vs. uncanny dodge (can't be flanked), stack up all class levels in the relevant ability for either character, then compare. (4) When losing a level, lose the highest class level first. If equal, you must randomly determine the loss. (5) Prestige classes that do not mention multiclassing restrictions have no multiclassing restrictions. (6) Spending skill points on Speak Language allows you to speak new languages, not merely become literate in languages youi already speak. (7) Martial and Exotic Weapon Non-proficiency penalties do not stack. However, if you are Medium-size and lack Exotic Weapon Proficiency (bastard sword), then you are entirely prohibited from using it one-handed. (8) An extended example that critical hit damage multipliers work in the usual way. "...extra damage from a two-handed weapon (Str x1.5) is multiplied for a confirmed critical hit." (9) You may Take 10 on a Spellcraft check for copying a spell into a spellbook. (10) While force effects from the Material can affect the Ethereal, the reverse is not true. Manifested ghosts are an exception to this rule. (11) Someone taking cover behind someone with a "shield" spell gains no protection from the "shield". (12) If using "true strike" against an invisible person, you must still guess the correct space, and only then does it negate the miss chance. "True strike" only negates miss chances from concealment (e.g., not "blink"). [b]Opinion/Editorial[/b] As usual, most of the FAQ clarifications are pretty clear and correct when compared to the core rules. However, I think that the following may be controversial and/or counter to how the core rules treat the subject: - Item #4: This is the first I've heard of any requirement to randomly determine equal-levels-to-be-lost. - Item #7: The phrasing in the PHB doesn't really support the banned-from-a-bastard-sword-in-one-hand-without-Exotic-proficiency ruling. [/QUOTE]
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