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<blockquote data-quote="hong" data-source="post: 170124" data-attributes="member: 537"><p>Fair point. In the Ultima CRPGs, blackrock actually sees very little use in items and such. IIRC there's exactly one blackrock sword, which makes its appearance in U7. Usually it's seen in dungeon walls and such, where it's an excuse for nerfing teleports. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I was hoping to give it a bigger role in a D&D campaign. I already have plenty of artifact-level items in mind; I'd like something that's actually usable by characters of levels that will realistically see play. Also, there's not really a mechanic in D&D for item enchanting to fail. Either you meet the prereqs (in which case enchanting automatically works), or you don't (in which case it fails). I've handwaved this by saying that only a small group of NPCs (master smiths from Minoc) can work blacksteel. If the PCs want it, they'll have to work for it.</p></blockquote><p></p>
[QUOTE="hong, post: 170124, member: 537"] Fair point. In the Ultima CRPGs, blackrock actually sees very little use in items and such. IIRC there's exactly one blackrock sword, which makes its appearance in U7. Usually it's seen in dungeon walls and such, where it's an excuse for nerfing teleports. :) I was hoping to give it a bigger role in a D&D campaign. I already have plenty of artifact-level items in mind; I'd like something that's actually usable by characters of levels that will realistically see play. Also, there's not really a mechanic in D&D for item enchanting to fail. Either you meet the prereqs (in which case enchanting automatically works), or you don't (in which case it fails). I've handwaved this by saying that only a small group of NPCs (master smiths from Minoc) can work blacksteel. If the PCs want it, they'll have to work for it. [/QUOTE]
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