Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Math and Minions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="babinro" data-source="post: 5675469" data-attributes="member: 67482"><p>While not terribly related to the OP, my party and rotating DM's have gotten to a point where we heavily modify minions.</p><p></p><p>Most traditional minions will have increased defenses over standard creatures (+2 to all defenses for example) in the hope they may live long enough to accomplish something. Minions all have the 'high crit' property doing additional 1d10 per tier. They also frequently have a ranged attack in addition to a melee option if the creature did not have that in the design. We tend to run these in numbers that are double the books recommended allotment to challenge the PC's. </p><p></p><p>In addition to all the above we will frequently use 'Elite Minions'. The first hit on one such minion will bloody it. The next hit will kill it. Strikers consider their added damage to be part of a second hit only on minions, thus reflecting their ability to kill them more effectively. A critical hit kills an elite minion for all characters. These actually challenge PC's and are run in the standard recommended minion allotment.</p><p></p><p>Lastly, it can be fun just added flavor to an encounter by adding minions in unexpected ways. Example: Target is attacked by some standard monster type zombies. After a zombie is killed, it remains inactive for a full round. On its next turn in initiative it can use its arms to drag its limp torso around the battlefield as a crawl action to attack PC's as a minion (using prone detriments on its initial stats). This creature is treated as a minion or elite minion depending on your preference and is limited to melee basic attacks only. </p><p></p><p>Personally, I find the above additions add a lot to the fun and challenge of encounters involving minions and recommend you experiment if you've not already done so.</p></blockquote><p></p>
[QUOTE="babinro, post: 5675469, member: 67482"] While not terribly related to the OP, my party and rotating DM's have gotten to a point where we heavily modify minions. Most traditional minions will have increased defenses over standard creatures (+2 to all defenses for example) in the hope they may live long enough to accomplish something. Minions all have the 'high crit' property doing additional 1d10 per tier. They also frequently have a ranged attack in addition to a melee option if the creature did not have that in the design. We tend to run these in numbers that are double the books recommended allotment to challenge the PC's. In addition to all the above we will frequently use 'Elite Minions'. The first hit on one such minion will bloody it. The next hit will kill it. Strikers consider their added damage to be part of a second hit only on minions, thus reflecting their ability to kill them more effectively. A critical hit kills an elite minion for all characters. These actually challenge PC's and are run in the standard recommended minion allotment. Lastly, it can be fun just added flavor to an encounter by adding minions in unexpected ways. Example: Target is attacked by some standard monster type zombies. After a zombie is killed, it remains inactive for a full round. On its next turn in initiative it can use its arms to drag its limp torso around the battlefield as a crawl action to attack PC's as a minion (using prone detriments on its initial stats). This creature is treated as a minion or elite minion depending on your preference and is limited to melee basic attacks only. Personally, I find the above additions add a lot to the fun and challenge of encounters involving minions and recommend you experiment if you've not already done so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Math and Minions
Top