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<blockquote data-quote="Quickleaf" data-source="post: 5675581" data-attributes="member: 20323"><p>[MENTION=6682161]Will Doyle[/MENTION] and [MENTION=82885]Matt James[/MENTION]</p><p>I agree minions are hard to give an XP value to. I tend to block out 1 standard monsters worth of XP for 4-8 minions. IOW spice to taste.</p><p></p><p>[MENTION=65726]Mengu[/MENTION]</p><p>That's about what I use too, though I tend to up the damage by an extra +1 for every 5 levels. But otherwise I think those are good guidelines.</p><p></p><p>[MENTION=67482]babinro[/MENTION]</p><p>Great stuff. </p><p></p><p>As an experiment I tried the following and it worked out very similar to your elite minions:</p><p></p><p>Take a standard monster and reduce its HP to about 1/4 (or maybe 1/3 for brutes). Add vulnerable 5/10/15 critical hits. As an option you can include unique ways to kill it outright specific to the monster. In all other respects keep it the same, and use 2-4 of them in place of a standard monster. They'll go down in 2 hits usually, PCs who deal damage on a miss aren't ripped off, critical hits and damage types theyre vulnerable to are awesome against them, striker damage can drop them in one hit, but controller area effects don't wipe them out in one fell swoop, and they hit hard like a standard monster only in greater numbers.</p><p></p><p>I'm considering using this to replace *all* my minions and standard monsters the next time I DM.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5675581, member: 20323"] [MENTION=6682161]Will Doyle[/MENTION] and [MENTION=82885]Matt James[/MENTION] I agree minions are hard to give an XP value to. I tend to block out 1 standard monsters worth of XP for 4-8 minions. IOW spice to taste. [MENTION=65726]Mengu[/MENTION] That's about what I use too, though I tend to up the damage by an extra +1 for every 5 levels. But otherwise I think those are good guidelines. [MENTION=67482]babinro[/MENTION] Great stuff. As an experiment I tried the following and it worked out very similar to your elite minions: Take a standard monster and reduce its HP to about 1/4 (or maybe 1/3 for brutes). Add vulnerable 5/10/15 critical hits. As an option you can include unique ways to kill it outright specific to the monster. In all other respects keep it the same, and use 2-4 of them in place of a standard monster. They'll go down in 2 hits usually, PCs who deal damage on a miss aren't ripped off, critical hits and damage types theyre vulnerable to are awesome against them, striker damage can drop them in one hit, but controller area effects don't wipe them out in one fell swoop, and they hit hard like a standard monster only in greater numbers. I'm considering using this to replace *all* my minions and standard monsters the next time I DM. [/QUOTE]
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