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<blockquote data-quote="Kae'Yoss" data-source="post: 3428751" data-attributes="member: 4134"><p>So they just don't interest you? Just say so.</p><p></p><p>But saying that you don't like something and then not giving any details always gives me the idea that it's really irrational and actually not the setting's problem, but the player's (or the problem of someone he knows)</p><p></p><p></p><p></p><p>To each his own, but of course, the Realms don't have to be played that way.</p><p></p><p></p><p></p><p>And that's just wrong. They may be at the center of the action in the novels, but that's be4cause you can't write novels with player characters.</p><p></p><p>I have been playing in the Realms for some time now, and I never took a back seat to any NPC. I ran a couple of campaigns there, too, and my players weren't just sidekicks to any NPC, either. They were in the spotlight all the time. </p><p></p><p>They won't save the whole world alone, from anything - the Realms are a living, breathing world where more things happen than just what the PCs are doing - but neither are their deeds insignificant. </p><p></p><p></p><p></p><p>No, I won't force you to try the Realms, but I have to say what you predicted earlier: It's not the setting's fault. It may encourage some of these things, but I know from personal experience that it's very easy to use the Realms in other ways.</p><p></p><p>I'm the only regular member of our gaming circle who knows the Realms well. When I am the DM, I use that knowledge to provide a living background for my party's exploits, and when I play, I keep it at the back of my head but won't contradict the (inevitably) less informed DM on anything he made up by himself. It's supposed to be assimilated.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3428751, member: 4134"] So they just don't interest you? Just say so. But saying that you don't like something and then not giving any details always gives me the idea that it's really irrational and actually not the setting's problem, but the player's (or the problem of someone he knows) To each his own, but of course, the Realms don't have to be played that way. And that's just wrong. They may be at the center of the action in the novels, but that's be4cause you can't write novels with player characters. I have been playing in the Realms for some time now, and I never took a back seat to any NPC. I ran a couple of campaigns there, too, and my players weren't just sidekicks to any NPC, either. They were in the spotlight all the time. They won't save the whole world alone, from anything - the Realms are a living, breathing world where more things happen than just what the PCs are doing - but neither are their deeds insignificant. No, I won't force you to try the Realms, but I have to say what you predicted earlier: It's not the setting's fault. It may encourage some of these things, but I know from personal experience that it's very easy to use the Realms in other ways. I'm the only regular member of our gaming circle who knows the Realms well. When I am the DM, I use that knowledge to provide a living background for my party's exploits, and when I play, I keep it at the back of my head but won't contradict the (inevitably) less informed DM on anything he made up by himself. It's supposed to be assimilated. [/QUOTE]
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