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New Mearls Article - Skills in D&D
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<blockquote data-quote="Pilgrim" data-source="post: 5648343" data-attributes="member: 6680799"><p>At first I thought the idea was fairly well laid out, but then after consideration I decided I don't like the implementation. I like the idea of simplistic skills, but I feel as if limiting them to a single attribute is the wrong direction to take.</p><p></p><p>Many skills simply aren't covered by one attribute. IMO, DEX is just as important to climbing as STR and it doesn't feel right that the fighter class should be better at climbing than the thief class just because on average, the fighter class will have higher STR scores than a thief.</p><p></p><p>I would really like the developers to look at how skills can be used or based off a combination of attributes, something as simple as averages of two or three. I think this would help eliminate the need for players to feel pressured to place focus of certain single attributes above the rest.</p></blockquote><p></p>
[QUOTE="Pilgrim, post: 5648343, member: 6680799"] At first I thought the idea was fairly well laid out, but then after consideration I decided I don't like the implementation. I like the idea of simplistic skills, but I feel as if limiting them to a single attribute is the wrong direction to take. Many skills simply aren't covered by one attribute. IMO, DEX is just as important to climbing as STR and it doesn't feel right that the fighter class should be better at climbing than the thief class just because on average, the fighter class will have higher STR scores than a thief. I would really like the developers to look at how skills can be used or based off a combination of attributes, something as simple as averages of two or three. I think this would help eliminate the need for players to feel pressured to place focus of certain single attributes above the rest. [/QUOTE]
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