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New Mearls Article - Skills in D&D
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<blockquote data-quote="Stormonu" data-source="post: 5648785" data-attributes="member: 52734"><p>I think the idea Mearls is throwing out has some merit, but I'm not keen on the lawyer-speak for the skill. </p><p></p><p>What I think I'd like to see is a somewhat broad, basic skill list and then talents that let you "do more" with the skill, without taking a penalty to do it ("hey, I'm really good at this use of a skill)". Certain feats would give you entirely new options for the use of a skill ("Ever seen someone do this?" or page 42-like rulings).</p><p></p><p>For ex:</p><p></p><p><strong>Athletics</strong> (Physical) * Move action</p><p>You use this skill to perform activities like running, jumping, swimming or traversing physical obstacles.</p><p></p><p><strong>(Some) Common Modifiers:</strong></p><p><strong></strong>Any: Slippery Surface (+2 DC)</p><p>Climb: Sheer Surface (+4 DC)</p><p>Swim: Rapids (+4 DC)</p><p>Run: +5 feet to Speed (+2 DC) [multiple]</p><p></p><p>(Physical) skills use Strength, Dexterity or Constitution (modifier), as determined by the DM to which best applies</p><p>(Mental) skills use Intelligence, Wisdom or Charisma (modifier) as determined by the DM to which best applies</p><p></p><p><strong>Talent: Cliffhanger</strong></p><p><strong></strong>You suffer no penalty to Athletics skill checks when climbing sheer surfaces.</p><p></p><p><strong>Talent: Sprinter</strong></p><p><strong></strong>You gain +10 feet to Speed when running</p><p></p><p><strong>Feat: Diving Tackle</strong></p><p><strong></strong>If you move at least your Speed, you can make an attack against an opponent using your Athletics skill vs. Opponent's Reflex to knock an target prone. If you succeed the check by 4 or more, you are not knocked prone as well.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5648785, member: 52734"] I think the idea Mearls is throwing out has some merit, but I'm not keen on the lawyer-speak for the skill. What I think I'd like to see is a somewhat broad, basic skill list and then talents that let you "do more" with the skill, without taking a penalty to do it ("hey, I'm really good at this use of a skill)". Certain feats would give you entirely new options for the use of a skill ("Ever seen someone do this?" or page 42-like rulings). For ex: [B]Athletics[/B] (Physical) * Move action You use this skill to perform activities like running, jumping, swimming or traversing physical obstacles. [B](Some) Common Modifiers: [/B]Any: Slippery Surface (+2 DC) Climb: Sheer Surface (+4 DC) Swim: Rapids (+4 DC) Run: +5 feet to Speed (+2 DC) [multiple] (Physical) skills use Strength, Dexterity or Constitution (modifier), as determined by the DM to which best applies (Mental) skills use Intelligence, Wisdom or Charisma (modifier) as determined by the DM to which best applies [B]Talent: Cliffhanger [/B]You suffer no penalty to Athletics skill checks when climbing sheer surfaces. [B]Talent: Sprinter [/B]You gain +10 feet to Speed when running [B]Feat: Diving Tackle [/B]If you move at least your Speed, you can make an attack against an opponent using your Athletics skill vs. Opponent's Reflex to knock an target prone. If you succeed the check by 4 or more, you are not knocked prone as well. [/QUOTE]
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