Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Mearls Article - Skills in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wrecan" data-source="post: 5650491" data-attributes="member: 64825"><p>Okay. But the game doesn't need to set a default for NPCs. The DM is going to give the NPCs the skills appropriate for them. The game only has to concern itself for a default set of skills for PCs.</p><p></p><p>The DM can decide the villagers of the landlocked village with the shallow stream cannot swim, while the townsfolk from the town downstream, when it becomes a river, can swim just fine. The game doesn't need to dictate which group is the "default".</p><p></p><p></p><p>Dog paddling isn't particularly heroic. So if you toss a hero into a pool you want him to acquit himself somewhat respectably. The default should be that heroes act heroically. If the DM or player wants a scenario in which a hero is stuck in a mundane situation where he acts unherocially, that should be the exception not the rule.</p><p></p><p></p><p>I don't think that's the issue we're discussing. We're discussing heroes. </p><p></p><p></p><p>I think you're importing issues from another thread. D&D is about heroes and always has been. There hasn't been a single edition of D&D where it was ever implied that the default PCs (ie, those not from a setting with a specific rule) cannot swim. Even 2e, which had the non-weapon proficiencies that most closely resembles the Skill system Mearls is discussing, the Swim nonweapon proficiency made you a better swimmer; it was not required for being able to swim.</p><p></p><p>If you want a hero who can't swim, then introduce a rule where heroes can choose a nonheroic quality in exchange for some benefit. But I think the default should be that heroes know how to swim.</p></blockquote><p></p>
[QUOTE="wrecan, post: 5650491, member: 64825"] Okay. But the game doesn't need to set a default for NPCs. The DM is going to give the NPCs the skills appropriate for them. The game only has to concern itself for a default set of skills for PCs. The DM can decide the villagers of the landlocked village with the shallow stream cannot swim, while the townsfolk from the town downstream, when it becomes a river, can swim just fine. The game doesn't need to dictate which group is the "default". Dog paddling isn't particularly heroic. So if you toss a hero into a pool you want him to acquit himself somewhat respectably. The default should be that heroes act heroically. If the DM or player wants a scenario in which a hero is stuck in a mundane situation where he acts unherocially, that should be the exception not the rule. I don't think that's the issue we're discussing. We're discussing heroes. I think you're importing issues from another thread. D&D is about heroes and always has been. There hasn't been a single edition of D&D where it was ever implied that the default PCs (ie, those not from a setting with a specific rule) cannot swim. Even 2e, which had the non-weapon proficiencies that most closely resembles the Skill system Mearls is discussing, the Swim nonweapon proficiency made you a better swimmer; it was not required for being able to swim. If you want a hero who can't swim, then introduce a rule where heroes can choose a nonheroic quality in exchange for some benefit. But I think the default should be that heroes know how to swim. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Mearls Article - Skills in D&D
Top