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General Tabletop Discussion
*Pathfinder & Starfinder
New Mechanic: Equipment Limits (Poise Update 8/15)
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<blockquote data-quote="Thondor" data-source="post: 3668899" data-attributes="member: 31955"><p>Ok long story short, I was going to make a long post about Capacity and I lost what I was writting so here's a somewhat shorter version.</p><p></p><p>Barb(or any non-spellcaster) with no Cha bonus and no will bonus can only carry 1 item by 3rd level. And 6 at 18th.</p><p></p><p>Whereas Spell-caster with 14 and 16 cha or wis can hold 8 items at 2level. and 16 at 18th.</p><p></p><p>This is way to much disparity in my book.</p><p></p><p>So for capacity at least I suggest a new system, that will unfortunately be greatly affected by the ammount of items you like to have in your game. ( I don't thinK Might and Readiness are as off but I'll make posts about those later)</p><p></p><p><strong>Capicity version 2: </strong></p><p>Follows Medium BAB progression (optionally plus charisma). I would maxs this out at level 11 (8 items plus charisma.)</p><p>Noteable thing about this version is that many PC's will not be able to wield magic items untill level 2. and only 3 at level 5.(assuming no cha bonus)</p><p></p><p><strong>Capcity version 3:</strong></p><p>Follows level progression, (optionally plus charisma). I would max this out at level 8.</p><p></p><p>Optionally for both variants would be to give spell-casters a bonus. This should probably eliminate the Cha bonus though.</p><p></p><p></p><p>Exen Trik, I would also alter your stacking of multiple effects on one item slightly. Because a suit of Spell resistance (15) Full-plate has to be +1, I feel that this should not count as two effects. If the weapon, armour or shield, only has and enhancement bonus then it should count as 1, but if it has one special ability(and thus the abligatory enhancement bonus) then it should only count as one. Multiple continual effect special enhancements are entirely different.</p><p></p><p>Rereading what I just wrote immediatly above I'm not sure I completely agree with myself, but I don't really agree with you either. At least we all see two perspectives on it now.</p></blockquote><p></p>
[QUOTE="Thondor, post: 3668899, member: 31955"] Ok long story short, I was going to make a long post about Capacity and I lost what I was writting so here's a somewhat shorter version. Barb(or any non-spellcaster) with no Cha bonus and no will bonus can only carry 1 item by 3rd level. And 6 at 18th. Whereas Spell-caster with 14 and 16 cha or wis can hold 8 items at 2level. and 16 at 18th. This is way to much disparity in my book. So for capacity at least I suggest a new system, that will unfortunately be greatly affected by the ammount of items you like to have in your game. ( I don't thinK Might and Readiness are as off but I'll make posts about those later) [B]Capicity version 2: [/B] Follows Medium BAB progression (optionally plus charisma). I would maxs this out at level 11 (8 items plus charisma.) Noteable thing about this version is that many PC's will not be able to wield magic items untill level 2. and only 3 at level 5.(assuming no cha bonus) [B]Capcity version 3:[/B] Follows level progression, (optionally plus charisma). I would max this out at level 8. Optionally for both variants would be to give spell-casters a bonus. This should probably eliminate the Cha bonus though. Exen Trik, I would also alter your stacking of multiple effects on one item slightly. Because a suit of Spell resistance (15) Full-plate has to be +1, I feel that this should not count as two effects. If the weapon, armour or shield, only has and enhancement bonus then it should count as 1, but if it has one special ability(and thus the abligatory enhancement bonus) then it should only count as one. Multiple continual effect special enhancements are entirely different. Rereading what I just wrote immediatly above I'm not sure I completely agree with myself, but I don't really agree with you either. At least we all see two perspectives on it now. [/QUOTE]
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