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General Tabletop Discussion
*Pathfinder & Starfinder
New Mechanic: Equipment Limits (Poise Update 8/15)
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<blockquote data-quote="Exen Trik" data-source="post: 3668904" data-attributes="member: 34942"><p>Thanks! I hadn't considered this stuff worthy of publication in any form, but it would certainly be cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm posting this here in hopes of making it work with the normal d20 system, so I can use it as a gauge to balance it in the project it's originally for.</p><p></p><p>My project includes very relaxed multiclassing, mostly slotless magic items, and no spell failure chance mechanic, so I needed some way to encourage (but not outright force) the traditional archetype builds. Since the archetypical equipment use follows much the same pattern as saving throws, basing one on the other seemed natural. </p><p></p><p>With Might mages are less likely to wear heavy weapons and armor, and Capacity limits warriors from using too much magic gear. Alchemical and magical items also play a greater role, so Readiness is there to regulate that. And there are a few specific effects that use the limits in various other ways, such as abilities for martial artists and archers to use unspent Might for bonuses.</p><p></p><p>That is the least defined of the three, and in the most need of adjustment. The required readiness for a weapon should probably be dropped to perhaps one point for one handed weapons, and 2 points for two handed weapons, That way any fighter with a dex of 12 or that is at least 3rd level can draw a longsword quickly but may fumble around with a greatsword. A 20th level fighter can have half a dozen swords on hand at a time, and a 20th level rogue can have three times as many daggers, which sounds plenty fun. </p><p></p><p>The issue about containers probably needs more adjustment, such as how many tiny/diminuitive/fine items that fit in a pouch or arrows in a quiver. There's probably something on this somewhere but I haven't seen it. Anyone have some advice before I just start making stuff up? </p><p></p><p></p><p>One other thing, I'm really not satisfied with the names of the three limits or the term "limit" itself. Any ideas on that would be appreciated, for my thesaurus skills have faultered.</p><p></p><p></p><p>That is a valid point, and in my design it's mostly its an issue of the kinds of bonuses in the d20 system. My project as entirely different kinds of magic items, and far less are meant to be used at a time. I'm going to go back over how it works and revamp it.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3668904, member: 34942"] Thanks! I hadn't considered this stuff worthy of publication in any form, but it would certainly be cool. :) I'm posting this here in hopes of making it work with the normal d20 system, so I can use it as a gauge to balance it in the project it's originally for. My project includes very relaxed multiclassing, mostly slotless magic items, and no spell failure chance mechanic, so I needed some way to encourage (but not outright force) the traditional archetype builds. Since the archetypical equipment use follows much the same pattern as saving throws, basing one on the other seemed natural. With Might mages are less likely to wear heavy weapons and armor, and Capacity limits warriors from using too much magic gear. Alchemical and magical items also play a greater role, so Readiness is there to regulate that. And there are a few specific effects that use the limits in various other ways, such as abilities for martial artists and archers to use unspent Might for bonuses. That is the least defined of the three, and in the most need of adjustment. The required readiness for a weapon should probably be dropped to perhaps one point for one handed weapons, and 2 points for two handed weapons, That way any fighter with a dex of 12 or that is at least 3rd level can draw a longsword quickly but may fumble around with a greatsword. A 20th level fighter can have half a dozen swords on hand at a time, and a 20th level rogue can have three times as many daggers, which sounds plenty fun. The issue about containers probably needs more adjustment, such as how many tiny/diminuitive/fine items that fit in a pouch or arrows in a quiver. There's probably something on this somewhere but I haven't seen it. Anyone have some advice before I just start making stuff up? One other thing, I'm really not satisfied with the names of the three limits or the term "limit" itself. Any ideas on that would be appreciated, for my thesaurus skills have faultered. That is a valid point, and in my design it's mostly its an issue of the kinds of bonuses in the d20 system. My project as entirely different kinds of magic items, and far less are meant to be used at a time. I'm going to go back over how it works and revamp it. [/QUOTE]
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