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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Mechanic: Equipment Limits (Poise Update 8/15)
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<blockquote data-quote="Thondor" data-source="post: 3668929" data-attributes="member: 31955"><p>I can't agree with you Dave, I do think that classes like the Ranger, Rogue, Monk and Bard, should be a lot better at pulling items out of their belt.</p><p>Most warriors will only want to switch between two or possibily three items: eg: main melee, ranged and backupmelee or weird item(flask of acid, holywater, tanglefoot bag, rope) -- I do worry when I think of the fact that shields should be included in this esp for low levels.</p><p></p><p>whereas light combatants who are highly mobile and excell because of there versatility should be just that. Versatile. Able to have easy access to:</p><p>main melee, offhand, ranged, backup ranged, backup melee, rope with grappling hook, use activated magic items, flask of acid, holywater, tanglefoot bag, rope, etc.</p><p></p><p>However I'm not sure I follow the rules as Exen Trik has laid out for Readiness.</p><p></p><p>Rerading the text you seem to be suggesting that you can draw any item that you have more Readiness points then as a free action. (this would mean that all you need is 4 to draw an unlimited number of items. 4 would be a very easy number for a 1st level Rogue to have)</p><p></p><p>While I believe what was intended was that you could have a number of stored items (based on the items size) held at the ready for quick drawing. Regardless I do think this is the better mechanic to pursue. So rather then having and unlimited number of items to draw as a free action, a 1st level 12 dex and 12 int Rogue/Bard/Ranger/monk would be able to have a total of Items with a total rating of 4.</p><p>eg: a shortsword (1) light shield(2) and crossbow (1) </p><p>or a club(1) bow (3) and flask of acid</p></blockquote><p></p>
[QUOTE="Thondor, post: 3668929, member: 31955"] I can't agree with you Dave, I do think that classes like the Ranger, Rogue, Monk and Bard, should be a lot better at pulling items out of their belt. Most warriors will only want to switch between two or possibily three items: eg: main melee, ranged and backupmelee or weird item(flask of acid, holywater, tanglefoot bag, rope) -- I do worry when I think of the fact that shields should be included in this esp for low levels. whereas light combatants who are highly mobile and excell because of there versatility should be just that. Versatile. Able to have easy access to: main melee, offhand, ranged, backup ranged, backup melee, rope with grappling hook, use activated magic items, flask of acid, holywater, tanglefoot bag, rope, etc. However I'm not sure I follow the rules as Exen Trik has laid out for Readiness. Rerading the text you seem to be suggesting that you can draw any item that you have more Readiness points then as a free action. (this would mean that all you need is 4 to draw an unlimited number of items. 4 would be a very easy number for a 1st level Rogue to have) While I believe what was intended was that you could have a number of stored items (based on the items size) held at the ready for quick drawing. Regardless I do think this is the better mechanic to pursue. So rather then having and unlimited number of items to draw as a free action, a 1st level 12 dex and 12 int Rogue/Bard/Ranger/monk would be able to have a total of Items with a total rating of 4. eg: a shortsword (1) light shield(2) and crossbow (1) or a club(1) bow (3) and flask of acid [/QUOTE]
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New Mechanic: Equipment Limits (Poise Update 8/15)
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