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General Tabletop Discussion
*Pathfinder & Starfinder
New Mechanic: Equipment Limits (Poise Update 8/15)
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<blockquote data-quote="Thondor" data-source="post: 3674139" data-attributes="member: 31955"><p>First a Suggestion for new names: Capacity can be called Aptitude ( Magical Aptitude being the longer version)</p><p>I will call it that from now on. Whish I could think of a good name for the three of them: Limits, capabilities, although I suppose they could all be called Capacities be confusing for us reading the thread though.</p><p></p><p>Just wanted to post something that most of you have probably realized:</p><p></p><p>Monks will have great Might, Readiness and Apititude</p><p></p><p>Clerics and Druids will have good Might(bosted by typically decent str and con) and Aptitude(boosted by good wisdom)</p><p></p><p>Rangers and Bards will have good Readiness (boosted by good dex and decent int) and Aptitude (boosted by decent wisdom -ranger- and great cha-bard)</p><p></p><p>Barb, Pladins and Fighters will only have good Might (boosted by good str and good Con)</p><p></p><p>Wizards and Sorcerers will only have good Aptitude (boosted by decent Wis and great cha - sorcerer)</p><p></p><p>Rogue's will only have good readiness. (boosted by great Dex)</p><p></p><p></p><p>I'm trying to point out that Classes's typical stats reinforce the limits (Capacity, Readiness, and Might) that they are good at because of their Saves. This exagerates their all ready good limits even more and makes there bad limits even worse.</p><p></p><p>Therefore I believe that we should make the system even simplier, and less unbalanced along class lines.</p><p></p><p><strong>Capacity, Readiness and Might version 2</strong></p><p></p><p>Aptitude= Wis bonus + Cha bonus + Character level/2</p><p></p><p>Might = Con bonus + Str bonus + Character level/2</p><p></p><p>Readiness= Dex bonus + Int bonus + Character level/2</p><p></p><p>Simple, elegant with no need to consult Saving throw tables. Moreover the player decides by their stat assingments of their Character intead of being railroaded into it by their class.</p><p></p><p>Moreover the benefit lies somewhere between Good saves(which seemed too beneficial) and Bad saves (which seemed too limiting)</p><p></p><p>I can't decide wether penalties should be included -- I'm leaning towards yes, after all almost all PC's have only one or two negative stats - if any, the chance that they are both on the same Limit is very low. (At least for my game.)</p></blockquote><p></p>
[QUOTE="Thondor, post: 3674139, member: 31955"] First a Suggestion for new names: Capacity can be called Aptitude ( Magical Aptitude being the longer version) I will call it that from now on. Whish I could think of a good name for the three of them: Limits, capabilities, although I suppose they could all be called Capacities be confusing for us reading the thread though. Just wanted to post something that most of you have probably realized: Monks will have great Might, Readiness and Apititude Clerics and Druids will have good Might(bosted by typically decent str and con) and Aptitude(boosted by good wisdom) Rangers and Bards will have good Readiness (boosted by good dex and decent int) and Aptitude (boosted by decent wisdom -ranger- and great cha-bard) Barb, Pladins and Fighters will only have good Might (boosted by good str and good Con) Wizards and Sorcerers will only have good Aptitude (boosted by decent Wis and great cha - sorcerer) Rogue's will only have good readiness. (boosted by great Dex) I'm trying to point out that Classes's typical stats reinforce the limits (Capacity, Readiness, and Might) that they are good at because of their Saves. This exagerates their all ready good limits even more and makes there bad limits even worse. Therefore I believe that we should make the system even simplier, and less unbalanced along class lines. [B]Capacity, Readiness and Might version 2[/B] Aptitude= Wis bonus + Cha bonus + Character level/2 Might = Con bonus + Str bonus + Character level/2 Readiness= Dex bonus + Int bonus + Character level/2 Simple, elegant with no need to consult Saving throw tables. Moreover the player decides by their stat assingments of their Character intead of being railroaded into it by their class. Moreover the benefit lies somewhere between Good saves(which seemed too beneficial) and Bad saves (which seemed too limiting) I can't decide wether penalties should be included -- I'm leaning towards yes, after all almost all PC's have only one or two negative stats - if any, the chance that they are both on the same Limit is very low. (At least for my game.) [/QUOTE]
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New Mechanic: Equipment Limits (Poise Update 8/15)
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