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General Tabletop Discussion
*Pathfinder & Starfinder
New Mechanic: Equipment Limits (Poise Update 8/15)
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<blockquote data-quote="Thondor" data-source="post: 3699130" data-attributes="member: 31955"><p>The point is that a Charisma incresing Item will essentially be a free item,(taking up no capacity) that possibly allows you to gain even more magic items. While str increasing and int increasing items will improve Might and Readyness they take up space as magic items. Cha items don't.</p><p></p><p><strong>I would also alter your Poise rules slightly:</strong></p><p>You do not indicate what ranged weapons readiness are.</p><p></p><p>I would hesitate to demand a readyness of 5 in order that you can draw a bow and it's projectile as a free action. Under standard rules arrows and bolts are drawn as part of the attack action. Thus requiring an extra 2 points for the bow/crossbow seems prohibitive. (you don't mention sling bullets either)</p><p></p><p>Increase the weights in your miselanious items section so that it coresponds closer to the weights of weapons.</p><p></p><p>Need rules for shields</p><p></p><p>The container rules seem . .. off. Don't have any brilliant suggestions at this point.</p><p></p><p>Set a weapon to be drawn as part of move action (requires +1 bab)</p><p>1: Light weapon</p><p>2: One-Handed melee weapon, <strong>One handed ranged ie. javelin, dart, sling, dagger</strong></p><p>3: Two-Handed melee weapon, <strong>Two handed ranged weapon ie. Bow, crossbow, thrown spear etc.</strong></p><p></p><p>Ready ammo</p><p>1: Shruikens, Darts</p><p><s>2: Quivers of Arrows or Bolts</s></p><p></p><p>Have an item to be accessed as a free action (or used as part of another action)</p><p>1: <s>Under one pound</s> <strong>Two pounds and under</strong></p><p>2: <s>Between one and four pounds</s> <strong>Between 2 and 5</strong></p><p>3: <s>Over four pounds.</s> <strong>Over 5 pounds</strong></p><p>(Scales with size, as per carrying capacity (large x2, small 3/4, etc))</p><p>(may need new item categories of some sort)</p><p></p><p><strong>Shields</strong></p><p><strong>1 Light Shield, buckler</strong></p><p><strong>2 Heavy shield </strong></p><p><strong>3 Tower shield</strong></p><p></p><p>Access a container as a free action (selecting an item within is a move action)</p><p>1: Pouch </p><p>2: Backpack, quiver</p><p>3: Sack </p><p>(Need ideas on how much each can hold, depends on item setup...)</p></blockquote><p></p>
[QUOTE="Thondor, post: 3699130, member: 31955"] The point is that a Charisma incresing Item will essentially be a free item,(taking up no capacity) that possibly allows you to gain even more magic items. While str increasing and int increasing items will improve Might and Readyness they take up space as magic items. Cha items don't. [B]I would also alter your Poise rules slightly:[/B] You do not indicate what ranged weapons readiness are. I would hesitate to demand a readyness of 5 in order that you can draw a bow and it's projectile as a free action. Under standard rules arrows and bolts are drawn as part of the attack action. Thus requiring an extra 2 points for the bow/crossbow seems prohibitive. (you don't mention sling bullets either) Increase the weights in your miselanious items section so that it coresponds closer to the weights of weapons. Need rules for shields The container rules seem . .. off. Don't have any brilliant suggestions at this point. Set a weapon to be drawn as part of move action (requires +1 bab) 1: Light weapon 2: One-Handed melee weapon, [B]One handed ranged ie. javelin, dart, sling, dagger[/B] 3: Two-Handed melee weapon, [B]Two handed ranged weapon ie. Bow, crossbow, thrown spear etc.[/B] Ready ammo 1: Shruikens, Darts [S]2: Quivers of Arrows or Bolts[/S] Have an item to be accessed as a free action (or used as part of another action) 1: [S]Under one pound[/S] [B]Two pounds and under[/B] 2: [S]Between one and four pounds[/S] [B]Between 2 and 5[/B] 3: [S]Over four pounds.[/S] [B]Over 5 pounds[/B] (Scales with size, as per carrying capacity (large x2, small 3/4, etc)) (may need new item categories of some sort) [B]Shields 1 Light Shield, buckler 2 Heavy shield 3 Tower shield[/B] Access a container as a free action (selecting an item within is a move action) 1: Pouch 2: Backpack, quiver 3: Sack (Need ideas on how much each can hold, depends on item setup...) [/QUOTE]
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