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General Tabletop Discussion
*Pathfinder & Starfinder
New Melee Feat Idea - Vigilant Pursuit
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<blockquote data-quote="Destil" data-source="post: 838279" data-attributes="member: 1980"><p>Vigilant Pursuit</p><p>Opponents have a hard time disengage from a melee with you.</p><p>Prerequisites: Spring Attack, Base Attack Bonus +8</p><p>Benefits: If an opponent leaves your threatened area you can follow them. You must voluntarily not take any attacks of opportunity you may be entitled do for their movement to do so, then if you move in such a way in your next action that the opponent is within your threatened area again you can take a full attack against them, even if you have moved more than 5'. You can make a single attack against some other opponent you threaten after you move, but otherwise all your attacks (aside extra attacks from cleave, attacks of opportunity or such) made during the full attack can only be against this single opponent, as you are attacking at the same time you follow them. If you take a single move of up to your speed all your attacks for the round are made at a -4 penalty; you can also take a double move and a full attack though in this case the penalty increases to -8. You can not run or charge to gain the benefits of this feat, nor can you use spring attack in order to avoid attacks of opportunity for your movement. You can not use this feat when your movement speed is reduced by armor, encumbrance caltrop wounds et cetera.</p><p></p><p>An idea for someone to follow a fleeing opponent in melee, attacking as they go. A bit hard to represent with the imitative system of D&D, I opted for the solution that doesn’t involve ad-hoc simultaneity rules, since it meshes better...</p></blockquote><p></p>
[QUOTE="Destil, post: 838279, member: 1980"] Vigilant Pursuit Opponents have a hard time disengage from a melee with you. Prerequisites: Spring Attack, Base Attack Bonus +8 Benefits: If an opponent leaves your threatened area you can follow them. You must voluntarily not take any attacks of opportunity you may be entitled do for their movement to do so, then if you move in such a way in your next action that the opponent is within your threatened area again you can take a full attack against them, even if you have moved more than 5'. You can make a single attack against some other opponent you threaten after you move, but otherwise all your attacks (aside extra attacks from cleave, attacks of opportunity or such) made during the full attack can only be against this single opponent, as you are attacking at the same time you follow them. If you take a single move of up to your speed all your attacks for the round are made at a -4 penalty; you can also take a double move and a full attack though in this case the penalty increases to -8. You can not run or charge to gain the benefits of this feat, nor can you use spring attack in order to avoid attacks of opportunity for your movement. You can not use this feat when your movement speed is reduced by armor, encumbrance caltrop wounds et cetera. An idea for someone to follow a fleeing opponent in melee, attacking as they go. A bit hard to represent with the imitative system of D&D, I opted for the solution that doesn’t involve ad-hoc simultaneity rules, since it meshes better... [/QUOTE]
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New Melee Feat Idea - Vigilant Pursuit
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