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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Metamagic feat System
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<blockquote data-quote="SteveC" data-source="post: 1806932" data-attributes="member: 9053"><p>Thanks for the kind words. You've got the idea behind it: something to do with low level slots other than keep magic missile in them. The idea behind the system is that my players think there is too high a price to pay to really use metamagic consistently. With all of the house rules I've seen, I think there seems to be a consensus that <strong>something</strong> needs to be done, the only question is what.</p><p> </p><p>To address some other questions:</p><p> </p><p><strong>How the system works in practice</strong>: once you learn a metamagic feat you, in effect, have a new spell that you can prepare. In the case of a sorcerer it's a new spell you've learned.</p><p> </p><p>As a wizard or cleric, you prepare your metamagic spell just like any other spell. If you had "extend spell" for example, you would prepare it with one of your spell slots like any other first level spell.</p><p> </p><p>When the time comes and you want to use it, you cast the metamagic spell in conjunction with another spell. If you like you can cast more than one at a time (but you can't use the same one twice on any single spell--just like in 3.5). Casting spells this way makes the act of casting a spell a full action (or adds a full action to the casting time if it normally takes longer to cast).</p><p> </p><p>Even though you're using low level slots to cast the spell, you still have to be able to cast a spell of the total level of all the spells you've metamagiced. If you cast <strong>extend spell</strong> (1st level) on <strong>mage armor</strong> (1st level) you need to have enough caster levels to be able to <strong>cast</strong> a second level spell, even though you actually <strong>use</strong> two 1st level spell slots.</p><p> </p><p>Does that make more sense?</p></blockquote><p></p>
[QUOTE="SteveC, post: 1806932, member: 9053"] Thanks for the kind words. You've got the idea behind it: something to do with low level slots other than keep magic missile in them. The idea behind the system is that my players think there is too high a price to pay to really use metamagic consistently. With all of the house rules I've seen, I think there seems to be a consensus that [b]something[/b] needs to be done, the only question is what. To address some other questions: [b]How the system works in practice[/b]: once you learn a metamagic feat you, in effect, have a new spell that you can prepare. In the case of a sorcerer it's a new spell you've learned. As a wizard or cleric, you prepare your metamagic spell just like any other spell. If you had "extend spell" for example, you would prepare it with one of your spell slots like any other first level spell. When the time comes and you want to use it, you cast the metamagic spell in conjunction with another spell. If you like you can cast more than one at a time (but you can't use the same one twice on any single spell--just like in 3.5). Casting spells this way makes the act of casting a spell a full action (or adds a full action to the casting time if it normally takes longer to cast). Even though you're using low level slots to cast the spell, you still have to be able to cast a spell of the total level of all the spells you've metamagiced. If you cast [b]extend spell[/b] (1st level) on [b]mage armor[/b] (1st level) you need to have enough caster levels to be able to [b]cast[/b] a second level spell, even though you actually [b]use[/b] two 1st level spell slots. Does that make more sense? [/QUOTE]
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New Metamagic feat System
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