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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Metamagic Feat: Unanchor Spell
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<blockquote data-quote="Stalker0" data-source="post: 849007" data-attributes="member: 5889"><p><strong>Unanchor Spell</strong></p><p>Your spells are now longer bound by their original targets.</p><p>Benefits: As a standard action you can change the target or targets of a spell, provided those targets are within the range of the spell and are applicable targets. New targets previously unaffected by the spell get to make saves as normal. The spell must have a target designation in order to be unanchored and does not effect spells with an instantaneous duration. An unanchored spell uses up a spell slot two levels higher than normal.</p><p></p><p></p><p>Basically I wanted a metamagic feat that could move target: personal spells to effect other people, like shield or blink. Then I thought it would be very cool to be able to move the targets of a particular spell throughout a combat or something, having it leap from person to person. Note that most of the highly damaging spells are immune from this metamagic, looking through the spellbook it seems most of the good uses for this spell would be on beneficial spells, like endurance. </p><p></p><p>If anyone thinks this spell is too powerful, one thing I thought of would be to put in this line: "everytime new targets are designated, the original duration is reduced by 1/3.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 849007, member: 5889"] [b]Unanchor Spell[/b] Your spells are now longer bound by their original targets. Benefits: As a standard action you can change the target or targets of a spell, provided those targets are within the range of the spell and are applicable targets. New targets previously unaffected by the spell get to make saves as normal. The spell must have a target designation in order to be unanchored and does not effect spells with an instantaneous duration. An unanchored spell uses up a spell slot two levels higher than normal. Basically I wanted a metamagic feat that could move target: personal spells to effect other people, like shield or blink. Then I thought it would be very cool to be able to move the targets of a particular spell throughout a combat or something, having it leap from person to person. Note that most of the highly damaging spells are immune from this metamagic, looking through the spellbook it seems most of the good uses for this spell would be on beneficial spells, like endurance. If anyone thinks this spell is too powerful, one thing I thought of would be to put in this line: "everytime new targets are designated, the original duration is reduced by 1/3. [/QUOTE]
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New Metamagic Feat: Unanchor Spell
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