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Community
General Tabletop Discussion
*Dungeons & Dragons
New Metamagic option, needs work
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<blockquote data-quote="JackOfAllTirades" data-source="post: 6953916" data-attributes="member: 6790063"><p>I'm considering the creation of a homebrew Metamagic option for altering the damage type of Elemental spells.</p><p></p><p>What I've got so far: </p><p></p><p>1) Pick <em>one</em> elemental damage type. Using this Metamagic option, an elemental spell's damage may be converted to that type. The damage type to which damage will be converted should be chosen when this Metamagic option is first taken, and cannot be altered. (Because being able to convert spells to multiple damage types would be potentially <em>very</em> OP.)</p><p></p><p>2) I'm really not sure how many Sorcery Points this should cost. It's a potentially powerful ability. So far the most costly Metamagic uses 3 SP to give disadvantage on a save. Bypassing resistance or immunity to a damage type will often have the same effect or better. (Either one typically improves your result from half damage to full damage.) Is 3 points too many? </p><p></p><p>3) I'm not 100% sure which damage types to include. Fire, Cold, Lightning, Thunder, and Acid are definitely on the list. I'm not sure if Poison makes sense to include as well, but from a game design standpoint it would be great if Green Dragon sorcerers didn't completely suck. </p><p></p><p>4) How does this option compare with other Metamagic options? Is it good enough to be worthwhile?</p><p></p><p>5) As presented, would this likely be a 3rd level pick, or a 10th level Metamagic choice?</p><p></p><p>6) Would it make the Elemental Adept feat redundant? Would that be good or bad?</p><p></p><p>Opinions wanted.</p></blockquote><p></p>
[QUOTE="JackOfAllTirades, post: 6953916, member: 6790063"] I'm considering the creation of a homebrew Metamagic option for altering the damage type of Elemental spells. What I've got so far: 1) Pick [I]one[/I] elemental damage type. Using this Metamagic option, an elemental spell's damage may be converted to that type. The damage type to which damage will be converted should be chosen when this Metamagic option is first taken, and cannot be altered. (Because being able to convert spells to multiple damage types would be potentially [I]very[/I] OP.) 2) I'm really not sure how many Sorcery Points this should cost. It's a potentially powerful ability. So far the most costly Metamagic uses 3 SP to give disadvantage on a save. Bypassing resistance or immunity to a damage type will often have the same effect or better. (Either one typically improves your result from half damage to full damage.) Is 3 points too many? 3) I'm not 100% sure which damage types to include. Fire, Cold, Lightning, Thunder, and Acid are definitely on the list. I'm not sure if Poison makes sense to include as well, but from a game design standpoint it would be great if Green Dragon sorcerers didn't completely suck. 4) How does this option compare with other Metamagic options? Is it good enough to be worthwhile? 5) As presented, would this likely be a 3rd level pick, or a 10th level Metamagic choice? 6) Would it make the Elemental Adept feat redundant? Would that be good or bad? Opinions wanted. [/QUOTE]
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New Metamagic option, needs work
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