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Community
General Tabletop Discussion
*Dungeons & Dragons
New Metamagic option, needs work
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<blockquote data-quote="famousringo" data-source="post: 6953937" data-attributes="member: 6792445"><p>1. Sure, that makes sense and gets the point across that the sorcerer is picking a theme.</p><p></p><p>2. 3 is definitely too much. Heighten isn't expensive on account of damage spells, its expensive on account of save or suck spells. A Hold Monster will wreck the target more decisively than any blast. If you get around elemental resistance, big deal. Target still gets a save, and defenses like magic resistance, evasion, and legendary resistance still apply. I suggest no more than 2. Honestly, I'd make it 1 except the sorcerer who takes this will also probably get Elemental Affinity or Heart of the Storm bonuses when used.</p><p></p><p>3. Sure, poison is the crappiest damage type with something like 100 monster being totally immune to it. Anybody willing to carry that lodestone needs all the help they can get.</p><p></p><p>4. At 1 point, it would be worth considering for the damage versatility or theme, at 2 points, it would be worth considering if supported by subclass features, and I'd never take it otherwise.</p><p></p><p>5. I'd say that depends on how badly the character wants to push theme. The class features that synergize with damage type don't show up until 6 and resistance is rare at low level. And it's nowhere near as versatile or powerful as Twin or Quicken. The crunch points to 10.</p><p></p><p>6. Not exactly. If you want to be an "Ice Mage," you still can't power through ice resistance with this. You'd have to abandon your theme and cast your "Icicle Bolt" as a Lightning Bolt again. A true master of ice would want both.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6953937, member: 6792445"] 1. Sure, that makes sense and gets the point across that the sorcerer is picking a theme. 2. 3 is definitely too much. Heighten isn't expensive on account of damage spells, its expensive on account of save or suck spells. A Hold Monster will wreck the target more decisively than any blast. If you get around elemental resistance, big deal. Target still gets a save, and defenses like magic resistance, evasion, and legendary resistance still apply. I suggest no more than 2. Honestly, I'd make it 1 except the sorcerer who takes this will also probably get Elemental Affinity or Heart of the Storm bonuses when used. 3. Sure, poison is the crappiest damage type with something like 100 monster being totally immune to it. Anybody willing to carry that lodestone needs all the help they can get. 4. At 1 point, it would be worth considering for the damage versatility or theme, at 2 points, it would be worth considering if supported by subclass features, and I'd never take it otherwise. 5. I'd say that depends on how badly the character wants to push theme. The class features that synergize with damage type don't show up until 6 and resistance is rare at low level. And it's nowhere near as versatile or powerful as Twin or Quicken. The crunch points to 10. 6. Not exactly. If you want to be an "Ice Mage," you still can't power through ice resistance with this. You'd have to abandon your theme and cast your "Icicle Bolt" as a Lightning Bolt again. A true master of ice would want both. [/QUOTE]
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New Metamagic option, needs work
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