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Community
General Tabletop Discussion
*Dungeons & Dragons
New Metamagic option, needs work
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<blockquote data-quote="CapnZapp" data-source="post: 6954007" data-attributes="member: 12731"><p>It appears the OPs intention is for a metamagic choice that allows an Ice Mage to pick Lightning Bolt, and then choose to cast that as Icicle Bolt instead.</p><p></p><p>Then I read about the cost in Sorcery Points, and the argument it should cost nothing since it costs a metamagic choice. Have you considered the reverse, making it a class feature that doesn't cost you a metamagic pick, but still costs sorcery points?</p><p></p><p>To me, that makes the most sense. A Green Dragon Sorcerer should not have to reserve this for one of her few metamagic picks. Sorcerers get few as it is, and it would only be a "pick tax", since I can't imagine any non-fire Sorcerer not picking it.</p><p></p><p>It does not need to be a late (10th level) pick. It should be an early (3rd level) pick.</p><p></p><p>As for the cost in Sorcery Points, I disagree about setting it to zero points. Then it's nothing special. And, if the Ice Mage can then choose freely on the spot whether to cast Lightning Bolts or Icicle Bolts (which I don't object to) it's too powerful.</p><p></p><p>Only if the ability (or metamagic pick) <strong>permanently</strong> changes one damage type into another would zero SPs be appropriate.</p><p></p><p>That is, if the Ice Mage permanently gives up the ability to have the spell cause lightning damage, if it always now causes cold damage, then and only then would 0 Sorcery Points be a good idea.</p><p></p><p>Since I realize that would be a hard sell, that's not the path I would travel. </p><p></p><p>Instead, I'm advocating you start playtesting with a 1 SP cost, expressly reserving your right to increase it to 2 SP if the results of your playtesting warrants it.</p><p></p><p>Thus, your Ice Mage picks Lightning Bolt. It will spew lightning unless she spends a Sorcery Point to have it throw bolts of ice instead.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6954007, member: 12731"] It appears the OPs intention is for a metamagic choice that allows an Ice Mage to pick Lightning Bolt, and then choose to cast that as Icicle Bolt instead. Then I read about the cost in Sorcery Points, and the argument it should cost nothing since it costs a metamagic choice. Have you considered the reverse, making it a class feature that doesn't cost you a metamagic pick, but still costs sorcery points? To me, that makes the most sense. A Green Dragon Sorcerer should not have to reserve this for one of her few metamagic picks. Sorcerers get few as it is, and it would only be a "pick tax", since I can't imagine any non-fire Sorcerer not picking it. It does not need to be a late (10th level) pick. It should be an early (3rd level) pick. As for the cost in Sorcery Points, I disagree about setting it to zero points. Then it's nothing special. And, if the Ice Mage can then choose freely on the spot whether to cast Lightning Bolts or Icicle Bolts (which I don't object to) it's too powerful. Only if the ability (or metamagic pick) [B]permanently[/B] changes one damage type into another would zero SPs be appropriate. That is, if the Ice Mage permanently gives up the ability to have the spell cause lightning damage, if it always now causes cold damage, then and only then would 0 Sorcery Points be a good idea. Since I realize that would be a hard sell, that's not the path I would travel. Instead, I'm advocating you start playtesting with a 1 SP cost, expressly reserving your right to increase it to 2 SP if the results of your playtesting warrants it. Thus, your Ice Mage picks Lightning Bolt. It will spew lightning unless she spends a Sorcery Point to have it throw bolts of ice instead. [/QUOTE]
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New Metamagic option, needs work
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